Replay-derived match flow, timings, and composition.

Advanced match analysis

ConMeo vs Senhor Mochila

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
24313
Duration
25:25
Patch
19.17020
Played
· 16 hours ago
Yellow River map preview
MapYellow River
Winner
ConMeo Isis · Elo 1018 +17
25:25 Match length
Defeated
Senhor Mochila Gaia · Elo 1012 -17
50.9% win probability Pre-match · ConMeo favored win probability 49.1%
Key momentsIn match order
Fastest Classical
3:59* Senhor Mochila Oceanus · estimated
First pressure
4:22 Senhor Mochila Military Barracks
Armory timing
5:57 ConMeo Armory
First extra TC
7:14 Senhor Mochila Town Center
Market timing
8:42 ConMeo Market
Fastest Heroic
10:23* ConMeo Nephthys · estimated
Fortress timing
11:00 ConMeo Migdol Stronghold
Fastest Mythic
18:50* Senhor Mochila Atlas · estimated

ConMeo

Isis · Peach
Win 1018 +17
EAPM
40.7
Favorite unit
Axeman
266 fielded
Total score
41,851
Military score
23,439
Economic score
12,256
Kills score
6,179
Units killed
181
Units lost
150
Buildings razed
19
Largest army
449
First expansion
24:46
Age path
BastClassical · Research start 3:48
NephthysHeroic · Est. start 9:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy300 total resource volume
Large army production449 military units
Highest Score Most Improvements Most Kills

Senhor Mochila

Gaia · Red
Loss 1012 -17
EAPM
45.6
Favorite unit
Katapeltes
63 fielded
Total score
29,286
Military score
8,235
Economic score
17,479
Kills score
3,572
Units killed
149
Units lost
178
Buildings razed
3
Largest army
204
First expansion
7:14
Age path
OceanusClassical · Est. start 2:59
RheiaHeroic · Est. start 11:40
AtlasMythic · Est. start 16:50
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy1,800 total resource volume
Large army production204 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ConMeoSenhor Mochila
Score
Total score ConMeo
41,85159%29,28641%
Military score ConMeo
23,43974%8,23526%
Economic score Senhor Mochila
12,25641%17,47959%
Kills score ConMeo
6,17963%3,57237%
Combat and army
ConMeoSenhor Mochila
181 Units killed 149
150 Units lost 178
19 Buildings razed 3
449 Largest army 204

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

ConMeo

Bought

No buys

Sold

Food300
Total player market volume300

Senhor Mochila

Bought

Food1,800

Sold

No sells

Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ConMeo

Army · 449

Units

Axeman266
Slinger50
Chariot Archer40
Spearman31
Camel Rider22
War Elephant15
Sphinx14
Siege Tower11

Technologies0 researched · 23 pre-queued

Copper ShieldsPre-queued · 9:15
BallisticsPre-queued · 9:15
Copper ArmorPre-queued · 9:15
Copper WeaponsPre-queued · 9:16
Medium SlingersPre-queued · 9:17
Medium SpearmenPre-queued · 9:18
Medium AxemenPre-queued · 9:18
PlowPre-queued · 9:20
HusbandryPre-queued · 9:20
PickaxePre-queued · 9:22
CrenellationsPre-queued · 9:33
Bronze ArmorPre-queued · 11:42
Bronze ShieldsPre-queued · 11:43
Bronze WeaponsPre-queued · 11:43
Heavy Chariot ArchersPre-queued · 12:38
Shaft MinePre-queued · 13:08
Hand AxePre-queued · 13:10
Heavy AxemenPre-queued · 13:47
Heavy SlingersPre-queued · 13:47
Heavy SpearmenPre-queued · 13:48
Bow SawPre-queued · 14:24
Heavy Camel RidersPre-queued · 14:38
Heavy War ElephantsPre-queued · 14:38
Buildings 17 types
Farm21
House17
Obelisk9
Granary6
Mining Camp5
Wall4
Barracks2
Lumber Camp2
Siege Works2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

Senhor Mochila

Army · 204

Units

Katapeltes63
Murmillo33
Fanatic28
Contarius24
Arcus23
Turma16
Destroyer9
Oracle4
Argus2
Cheiroballista2

Technologies11 researched

Hand Axe0:28
Pickaxe4:08
Shaft Mine6:22
Bow Saw6:23
Medium Infantry10:25
Ballistics12:48
Copper Shields12:48
Medium Archers13:12
Plow13:40
Copper Weapons15:11
Heavy Infantry18:50
Buildings 11 types
Wall20
Farm13
Manor10
Counter Barracks8
Military Barracks8
Palace3
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 8 invoked
Carnivora3
Gaia Forest2
Traitor2
Implode1