Advanced match analysis
ConMeo vs Senhor Mochila
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 24313
- Duration
- 25:25
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
ConMeo
Isis · Elo 1018 +17
25:25
Match length
Defeated
Senhor Mochila
Gaia · Elo 1012 -17
50.9% win probability
Pre-match · ConMeo favored
win probability 49.1%
Key momentsIn match order
ConMeo
Isis · Peach- EAPM
- 40.7
- Favorite unit
- Axeman 266 fielded
- Total score
- 41,851
- Military score
- 23,439
- Economic score
- 12,256
- Kills score
- 6,179
- Units killed
- 181
- Units lost
- 150
- Buildings razed
- 19
- Largest army
- 449
- First expansion
- 24:46
Age path
BastClassical · Research start 3:48
NephthysHeroic · Est. start 9:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy300 total resource volume
Large army production449 military units
Highest Score
Most Improvements
Most Kills
Senhor Mochila
Gaia · Red- EAPM
- 45.6
- Favorite unit
- Katapeltes 63 fielded
- Total score
- 29,286
- Military score
- 8,235
- Economic score
- 17,479
- Kills score
- 3,572
- Units killed
- 149
- Units lost
- 178
- Buildings razed
- 3
- Largest army
- 204
- First expansion
- 7:14
Age path
OceanusClassical · Est. start 2:59
RheiaHeroic · Est. start 11:40
AtlasMythic · Est. start 16:50
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy1,800 total resource volume
Large army production204 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ConMeoSenhor Mochila
Score
Combat and army
ConMeoSenhor Mochila
181
Units killed
149
150
Units lost
178
19
Buildings razed
3
449
Largest army
204
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,100 total volume›
ConMeo
Bought
No buys
Sold
Total player market volume300
Senhor Mochila
Bought
Sold
No sells
Total player market volume1,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.