Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs IBLISAmigo

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
630
Duration
18:19
Patch
19.17020
Played
· 16 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Sil3ntNinja Tezcatlipoca · Elo 1152 +15
18:19 Match length
Defeated
IBLISAmigo Tsukuyomi · Elo 1103 -15
57.0% win probability Pre-match · Sil3ntNinja favored win probability 43.0%
Key momentsIn match order
Fastest Classical
3:39* IBLISAmigo Inari Okami · estimated
First pressure
3:48 IBLISAmigo Stable Japanese
Armory timing
8:23 IBLISAmigo Armory
Market timing
10:42 Sil3ntNinja Market
Fastest Heroic
12:24* IBLISAmigo Fujin · estimated
First extra TC
15:14 IBLISAmigo Town Center

Sil3ntNinja

Tezcatlipoca · Blue
Win 1152 +15
EAPM
21.1
Favorite unit
Warrior Priest
12 fielded
Total score
24,501
Military score
10,211
Economic score
11,902
Kills score
2,455
Units killed
78
Units lost
48
Buildings razed
9
Largest army
53
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:14
CoyolxauhquiHeroic · Est. start 12:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling10 wall build events
Market economy400 total resource volume
Highest Score Most Improvements Most Kills

IBLISAmigo

Tsukuyomi · Red
Loss 1103 -15
EAPM
54.0
Favorite unit
Samurai
35 fielded
Total score
19,385
Military score
7,295
Economic score
10,897
Kills score
1,193
Units killed
44
Units lost
76
Buildings razed
3
Largest army
105
First expansion
15:14
Age path
Inari OkamiClassical · Est. start 2:54
FujinHeroic · Est. start 11:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production105 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Sil3ntNinjaIBLISAmigo
Score
Total score Sil3ntNinja
24,50156%19,38544%
Military score Sil3ntNinja
10,21158%7,29542%
Economic score Sil3ntNinja
11,90252%10,89748%
Kills score Sil3ntNinja
2,45567%1,19333%
Combat and army
Sil3ntNinjaIBLISAmigo
78 Units killed 44
48 Units lost 76
9 Buildings razed 3
53 Largest army 105

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Sil3ntNinja

Bought

Food400

Sold

No sells

Total player market volume400

IBLISAmigo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army · 53

Units

Warrior Priest12
Jaguar Rider9
Shorn One7
Tequihua Archer6
Tlamanih Spearman6
Eagle Warrior4
Maquizcoatl3
Tzitzimitl3
Ocelotl Warrior2
Otontin1

Technologies6 researched · 1 pre-queued

Medium Nobles Hut Soldiers9:53
Medium War Hut Soldiers11:33
Shaft Mine13:43
Plow14:20
Bow Saw15:09
Heavy War Hut Soldiers15:36
Heavy Great Temple SoldiersPre-queued · 15:39
Buildings 10 types
Farm40
House24
Wall10
Calpulli9
War Hut3
Nobles Hut2
Armory1
Great Temple1
Market1
Temple1
God powers 5 invoked
Obsidian Mirror3
Infestation1
Starfall1

IBLISAmigo

Army · 105

Units

Samurai35
Bushi33
Naginata Rider21
Yumi Archer10
Oni3
Yumi Horse Archer3

Technologies8 researched · 3 pre-queued

Hand Axe5:37
Husbandry5:37
PickaxePre-queued · 7:42
PlowPre-queued · 7:44
Copper Weapons9:22
Copper Armor10:05
BallisticsPre-queued · 10:20
Copper Shields10:21
Heavy Stable Soldiers12:33
Heavy Dojo Soldiers12:49
Bronze Shields15:34
Buildings 12 types
House21
Farm10
Watermill10
Dojo4
Mining Camp Japanese3
Guardhouse2
Shrine Japanese2
Armory1
Market1
Stable Japanese1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1