Advanced match analysis
Sil3ntNinja vs IBLISAmigo
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 630
- Duration
- 18:19
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Sil3ntNinja
Tezcatlipoca · Elo 1152 +15
18:19
Match length
Defeated
IBLISAmigo
Tsukuyomi · Elo 1103 -15
57.0% win probability
Pre-match · Sil3ntNinja favored
win probability 43.0%
Key momentsIn match order
Sil3ntNinja
Tezcatlipoca · Blue- EAPM
- 21.1
- Favorite unit
- Warrior Priest 12 fielded
- Total score
- 24,501
- Military score
- 10,211
- Economic score
- 11,902
- Kills score
- 2,455
- Units killed
- 78
- Units lost
- 48
- Buildings razed
- 9
- Largest army
- 53
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 4:14
CoyolxauhquiHeroic · Est. start 12:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling10 wall build events
Market economy400 total resource volume
Highest Score
Most Improvements
Most Kills
IBLISAmigo
Tsukuyomi · Red- EAPM
- 54.0
- Favorite unit
- Samurai 35 fielded
- Total score
- 19,385
- Military score
- 7,295
- Economic score
- 10,897
- Kills score
- 1,193
- Units killed
- 44
- Units lost
- 76
- Buildings razed
- 3
- Largest army
- 105
- First expansion
- 15:14
Age path
Inari OkamiClassical · Est. start 2:54
FujinHeroic · Est. start 11:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production105 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Sil3ntNinjaIBLISAmigo
Score
Combat and army
Sil3ntNinjaIBLISAmigo
78
Units killed
44
48
Units lost
76
9
Buildings razed
3
53
Largest army
105
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
Sil3ntNinja
Bought
Sold
No sells
Total player market volume400
IBLISAmigo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.