Advanced match analysis
Wizard of WOR vs Rag_narok98
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 12454
- Duration
- 31:19
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Wizard of WOR
Zeus · Elo 724 +17
31:19
Match length
Defeated
Rag_narok98
Gaia · Elo 702 -17
53.2% win probability
Pre-match · Wizard of WOR favored
win probability 46.8%
Key momentsIn match order
Wizard of WOR
Zeus · Blue- EAPM
- 27.2
- Favorite unit
- Hypaspist 45 fielded
- Total score
- 52,189
- Military score
- 21,832
- Economic score
- 25,065
- Kills score
- 5,292
- Units killed
- 150
- Units lost
- 232
- Buildings razed
- 14
- Largest army
- 159
- First expansion
- 6:45
Age path
HermesClassical · Research start 5:22
ApolloHeroic · Research start 16:32
HephaestusMythic · Research start 21:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling41 wall build events
Market economy1,900 total resource volume
Large army production159 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
Rag_narok98
Gaia · Red- EAPM
- 28.6
- Favorite unit
- Contarius 32 fielded
- Total score
- 43,483
- Military score
- 15,976
- Economic score
- 20,263
- Kills score
- 7,274
- Units killed
- 232
- Units lost
- 136
- Buildings razed
- 81
- Largest army
- 166
- First expansion
- 12:33
Age path
LetoClassical · Est. start 2:42
TheiaHeroic · Research start 15:16
AtlasMythic · Research start 21:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy11,900 total resource volume
Large army production166 military units
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Wizard of WORRag_narok98
Score
Combat and army
Wizard of WORRag_narok98
150
Units killed
232
232
Units lost
136
14
Buildings razed
81
159
Largest army
166
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,800 total volume›
Wizard of WOR
Bought
Sold
Total player market volume1,900
Rag_narok98
Bought
Sold
Total player market volume11,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.