Replay-derived match flow, timings, and composition.

Advanced match analysis

Wizard of WOR vs Rag_narok98

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
12454
Duration
31:19
Patch
19.17020
Played
· 16 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Wizard of WOR Zeus · Elo 724 +17
31:19 Match length
Defeated
Rag_narok98 Gaia · Elo 702 -17
53.2% win probability Pre-match · Wizard of WOR favored win probability 46.8%
Key momentsIn match order
Fastest Classical
3:42* Rag_narok98 Leto · estimated
First pressure
4:59 Rag_narok98 Counter Barracks
First extra TC
6:45 Wizard of WOR Town Center
Armory timing
10:53 Rag_narok98 Armory
Market timing
12:32 Wizard of WOR Market
Fastest Heroic
16:31* Rag_narok98 Theia · estimated
Fortress timing
19:13 Wizard of WOR Fortress
Fastest Mythic
23:11* Wizard of WOR Hephaestus · estimated

Wizard of WOR

Zeus · Blue
Win 724 +17
EAPM
27.2
Favorite unit
Hypaspist
45 fielded
Total score
52,189
Military score
21,832
Economic score
25,065
Kills score
5,292
Units killed
150
Units lost
232
Buildings razed
14
Largest army
159
First expansion
6:45
Age path
HermesClassical · Research start 5:22
ApolloHeroic · Research start 16:32
HephaestusMythic · Research start 21:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling41 wall build events
Market economy1,900 total resource volume
Large army production159 military units
Highest Score Most Deaths Most Improvements Most Resources

Rag_narok98

Gaia · Red
Loss 702 -17
EAPM
28.6
Favorite unit
Contarius
32 fielded
Total score
43,483
Military score
15,976
Economic score
20,263
Kills score
7,274
Units killed
232
Units lost
136
Buildings razed
81
Largest army
166
First expansion
12:33
Age path
LetoClassical · Est. start 2:42
TheiaHeroic · Research start 15:16
AtlasMythic · Research start 21:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy11,900 total resource volume
Large army production166 military units
Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Wizard of WORRag_narok98
Score
Total score Wizard of WOR
52,18955%43,48345%
Military score Wizard of WOR
21,83258%15,97642%
Economic score Wizard of WOR
25,06555%20,26345%
Kills score Rag_narok98
5,29242%7,27458%
Combat and army
Wizard of WORRag_narok98
150 Units killed 232
232 Units lost 136
14 Buildings razed 81
159 Largest army 166

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,800 total volume

Wizard of WOR

Bought

Food800
Wood200

Sold

Food900
Total player market volume1,900

Rag_narok98

Bought

Food1,400

Sold

Food3,100
Wood7,400
Total player market volume11,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wizard of WOR

Army · 159

Units

Hypaspist45
Myrmidon39
Hoplite15
Petrobolos12
Toxotes11
Peltast9
Heracles7
Colossus4
Dryad4
Jason4
Bellerophon3
Odysseus3
Helepolis2
Manticore1

Technologies23 researched

Husbandry0:35
Hand Axe1:44
Pickaxe4:18
Medium Infantry9:03
Medium Archers12:26
Plow14:10
Crenellations16:40
Bow Saw18:58
Heavy Infantry19:18
Shaft Mine22:54
Copper Weapons23:55
Copper Armor23:55
Copper Shields23:56
Ballistics23:56
Bronze Weapons24:39
Bronze Armor24:39
Bronze Shields25:48
Heavy Archers25:58
Iron Shields26:58
Iron Armor26:58
Iron Weapons27:00
Champion Archers27:32
Champion Infantry27:47
Buildings 13 types
Wall41
Farm32
House21
Sentry Tower14
Storehouse11
Military Academy7
Granary5
Town Center4
Archery Range3
Fortress3
Temple3
Armory2
Market1
God powers 7 invoked
Bolt2
Cease Fire2
Plenty Vault2
Underworld Passage1

Rag_narok98

Army · 166

Units

Contarius32
Turma32
Automaton27
Fanatic14
Murmillo14
Oracle11
Fire Siphon10
Destroyer9
Cheiroballista5
Dryad5
Arcus3
Argus2
Stymphalian Bird2

Technologies13 researched · 5 pre-queued

Hand Axe3:38
PlowPre-queued · 3:41
PickaxePre-queued · 3:42
Shaft Mine6:26
Bow SawPre-queued · 6:28
Medium Infantry10:47
Medium Archers15:57
Copper Weapons16:01
Copper Armor16:01
Copper Shields16:01
Heavy Infantry17:22
Heavy Cavalry17:23
Bronze Wall18:35
Iron Wall24:10
Champion InfantryPre-queued · 25:10
Bronze Weapons25:13
Bronze Armor25:13
Bronze ShieldsPre-queued · 25:14
Buildings 11 types
Farm16
Manor15
Wall14
Palace4
Counter Barracks3
Military Barracks3
Town Center3
Market2
Temple2
Armory1
Economic Guild1
God powers 8 invoked
Spider Lair3
Gaia Forest2
Hesperides Tree2
Implode1