Advanced match analysis
[BR] Blanka vs Hudo
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 13619
- Duration
- 13:02
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
[BR] Blanka
Oranos · Elo 948 +11
13:02
Match length
Defeated
Hudo
Kronos · Elo 804 -11
69.6% win probability
Pre-match · [BR] Blanka favored
win probability 30.4%
Key momentsIn match order
[BR] Blanka
Oranos · Blue- EAPM
- 16.4
- Favorite unit
- Murmillo 4 fielded
- Total score
- 15,399
- Military score
- 6,650
- Economic score
- 8,099
- Kills score
- 650
- Units killed
- 35
- Units lost
- 10
- Buildings razed
- 0
- Largest army
- 12
- First expansion
- —
Age path
OceanusClassical · Est. start 2:14
HyperionHeroic · Est. start 10:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
Hudo
Kronos · Peach- EAPM
- 19.9
- Favorite unit
- Murmillo 17 fielded
- Total score
- 14,774
- Military score
- 5,597
- Economic score
- 8,868
- Kills score
- 309
- Units killed
- 11
- Units lost
- 35
- Buildings razed
- 1
- Largest army
- 21
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:46
RheiaHeroic · Est. start 11:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
[BR] BlankaHudo
Score
Combat and army
[BR] BlankaHudo
35
Units killed
11
10
Units lost
35
0
Buildings razed
1
12
Largest army
21
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.