Advanced match analysis
MeNoNZin_ vs Kellerise
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 278
- Duration
- 14:02
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
MeNoNZin_
Thor · Elo 1238 +14
14:02
Match length
Defeated
Kellerise
Loki · Elo 1166 -24
60.2% win probability
Pre-match · MeNoNZin_ favored
win probability 39.8%
Key momentsIn match order
MeNoNZin_
Thor · Blue- EAPM
- 44.4
- Favorite unit
- Throwing Axeman 24 fielded
- Total score
- 20,218
- Military score
- 8,898
- Economic score
- 9,999
- Kills score
- 1,384
- Units killed
- 56
- Units lost
- 48
- Buildings razed
- 3
- Largest army
- 84
- First expansion
- 11:55
Age path
FreyjaClassical · Research start 3:42
BragiHeroic · Research start 11:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment4 dock build events
Large army production84 military units
Highest Score
Largest Army
Most Kills
Most Resources
Kellerise
Loki · Red- EAPM
- 45.3
- Favorite unit
- Throwing Axeman 22 fielded
- Total score
- 15,638
- Military score
- 7,661
- Economic score
- 6,721
- Kills score
- 1,256
- Units killed
- 48
- Units lost
- 54
- Buildings razed
- 2
- Largest army
- 55
- First expansion
- —
Age path
ForsetiClassical · Est. start 5:16
BragiHeroic · Est. start 8:36
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Water commitment2 dock build events
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MeNoNZin_Kellerise
Score
Combat and army
MeNoNZin_Kellerise
56
Units killed
48
48
Units lost
54
3
Buildings razed
2
84
Largest army
55
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.