Replay-derived match flow, timings, and composition.

Advanced match analysis

MeNoNZin_ vs Kellerise

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
278
Duration
14:02
Patch
19.17020
Played
· 18 hours ago
Anatolia map preview
MapAnatolia
Winner
MeNoNZin_ Thor · Elo 1238 +14
14:02 Match length
Defeated
Kellerise Loki · Elo 1166 -24
60.2% win probability Pre-match · MeNoNZin_ favored win probability 39.8%
Key momentsIn match order
First pressure
3:59 MeNoNZin_ Hersir trained
Fastest Classical
4:42* MeNoNZin_ Freyja · estimated
Armory timing
6:59 Kellerise Armory
Fastest Heroic
9:51* Kellerise Bragi · estimated
First extra TC
11:55 MeNoNZin_ Town Center

MeNoNZin_

Thor · Blue
Win 1238 +14
EAPM
44.4
Favorite unit
Throwing Axeman
24 fielded
Total score
20,218
Military score
8,898
Economic score
9,999
Kills score
1,384
Units killed
56
Units lost
48
Buildings razed
3
Largest army
84
First expansion
11:55
Age path
FreyjaClassical · Research start 3:42
BragiHeroic · Research start 11:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment4 dock build events
Large army production84 military units
Highest Score Largest Army Most Kills Most Resources

Kellerise

Loki · Red
Loss 1166 -24
EAPM
45.3
Favorite unit
Throwing Axeman
22 fielded
Total score
15,638
Military score
7,661
Economic score
6,721
Kills score
1,256
Units killed
48
Units lost
54
Buildings razed
2
Largest army
55
First expansion
—
Age path
ForsetiClassical · Est. start 5:16
BragiHeroic · Est. start 8:36
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Water commitment2 dock build events
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

MeNoNZin_Kellerise
Score
Total score MeNoNZin_
20,21856%15,63844%
Military score MeNoNZin_
8,89854%7,66146%
Economic score MeNoNZin_
9,99960%6,72140%
Kills score MeNoNZin_
1,38452%1,25648%
Combat and army
MeNoNZin_Kellerise
56 Units killed 48
48 Units lost 54
3 Buildings razed 2
84 Largest army 55

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MeNoNZin_

Army · 84

Units

Throwing Axeman24
Raiding Cavalry19
Dreki11
Hersir11
Berserk9
Jarl7
Valkyrie3

Technologies6 researched

Pickaxe6:10
Medium Cavalry8:40
Hand Axe8:51
Medium Infantry9:06
Copper Armor10:23
Copper Shields12:10
Buildings 9 types
House16
Wall5
Dock4
Great Hall4
Longhouse4
Ox Cart Building3
Dwarven Armory1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Forest Fire1

Kellerise

Army · 55

Units

Throwing Axeman22
Berserk11
Longboat10
Hersir7
Dragon Ship2
Troll2
Dreki1

Technologies5 researched · 3 pre-queued

Hand AxePre-queued · 2:48
Pickaxe6:20
Copper Weapons7:30
Copper Armor9:01
Medium Infantry9:22
Bronze WeaponsPre-queued · 11:06
Heavy InfantryPre-queued · 11:11
Heavy Warships11:31
Buildings 7 types
House10
Wall8
Longhouse3
Ox Cart Building3
Dock2
Armory1
Temple1
God powers 2 invoked
Flaming Weapons1
Healing Spring1