Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs CraggHack

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
6435
Duration
17:57
Patch
19.17020
Played
· 18 hours ago
Elysium map preview
MapElysium
Defeated
D0p1 Odin · Elo 1767 -9
17:57 Match length
Winner
CraggHack Loki · Elo 1951 +9
25.7% win probability Pre-match · CraggHack favored win probability 74.3%
Key momentsIn match order
First pressure
1:46 CraggHack Hersir trained
Fastest Classical
4:07* D0p1 Freyja · estimated
Armory timing
8:17 CraggHack Armory
Fastest Heroic
11:02* CraggHack Bragi · estimated
Fortress timing
14:01 CraggHack Hill Fort
Fastest Mythic
17:50* CraggHack Hel · estimated

D0p1

Odin · Blue
Loss 1767 -9
EAPM
81.7
Favorite unit
Raiding Cavalry
34 fielded
Total score
13,240
Military score
5,675
Economic score
6,642
Kills score
923
Units killed
35
Units lost
62
Buildings razed
1
Largest army
78
First expansion
—
Age path
FreyjaClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling25 wall build events
Most Deaths

CraggHack

Loki · Red
Win 1951 +9
EAPM
79.7
Favorite unit
Throwing Axeman
14 fielded
Total score
22,772
Military score
11,630
Economic score
9,403
Kills score
1,739
Units killed
68
Units lost
34
Buildings razed
13
Largest army
46
First expansion
—
Age path
ForsetiClassical · Research start 3:14
BragiHeroic · Est. start 9:47
HelMythic · Est. start 15:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling17 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

D0p1CraggHack
Score
Total score CraggHack
13,24037%22,77263%
Military score CraggHack
5,67533%11,63067%
Economic score CraggHack
6,64241%9,40359%
Kills score CraggHack
92335%1,73965%
Combat and army
D0p1CraggHack
35 Units killed 68
62 Units lost 34
1 Buildings razed 13
78 Largest army 46

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army · 78

Units

Raiding Cavalry34
Hersir15
Throwing Axeman13
Berserk8
Valkyrie6
Godi2

Technologies1 researched · 2 pre-queued

Husbandry7:50
Medium InfantryPre-queued · 9:55
Medium CavalryPre-queued · 10:38
Buildings 8 types
Wall25
House18
Farm16
Longhouse6
Ox Cart Building5
Great Hall3
Armory2
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

CraggHack

Army · 46

Units

Throwing Axeman14
Hersir13
Jarl10
Hirdman5
Battle Boar2
Portable Ram2

Technologies5 researched · 2 pre-queued

Husbandry5:18
Copper ArmorPre-queued · 10:01
Medium InfantryPre-queued · 10:38
Pickaxe10:59
Heavy Infantry16:31
Medium Cavalry16:46
Heavy Cavalry17:15
Buildings 8 types
Wall17
House16
Great Hall6
Longhouse5
Ox Cart Building5
Armory1
Hill Fort1
Temple1
God powers 5 invoked
Spy2
Flaming Weapons1
Healing Spring1
Nidhogg1