Advanced match analysis
Nibbles vs tessie60
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 16558
- Duration
- 14:59
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeated
Nibbles
Isis · Elo 989 -14
14:59
Match length
Winner
tessie60
Gaia · Elo 1051 +14
41.2% win probability
Pre-match · tessie60 favored
win probability 58.8%
Key momentsIn match order
Nibbles
Isis · Blue- EAPM
- 34.8
- Favorite unit
- Axeman 36 fielded
- Total score
- 13,884
- Military score
- 3,338
- Economic score
- 9,756
- Kills score
- 790
- Units killed
- 28
- Units lost
- 51
- Buildings razed
- 0
- Largest army
- 55
- First expansion
- 13:42
Age path
BastClassical · Research start 5:03
NephthysHeroic · Est. start 12:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
tessie60
Gaia · Red- EAPM
- 28.8
- Favorite unit
- Murmillo 28 fielded
- Total score
- 22,396
- Military score
- 10,670
- Economic score
- 10,683
- Kills score
- 1,102
- Units killed
- 51
- Units lost
- 27
- Buildings razed
- 2
- Largest army
- 56
- First expansion
- 11:46
Age path
OceanusClassical · Research start 3:27
TheiaHeroic · Research start 13:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Nibblestessie60
Score
Combat and army
Nibblestessie60
28
Units killed
51
51
Units lost
27
0
Buildings razed
2
55
Largest army
56
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.