Advanced match analysis
SpongyTundra834 vs MYSTICTATOR
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 9445
- Duration
- 44:27
- Patch
- 19.17020
- Played
- · 23 hours ago
Defeated
SpongyTundra834
Isis · Elo 933 -17
44:27
Match length
Winner
MYSTICTATOR
Isis · Elo 951 +17
47.4% win probability
Pre-match · MYSTICTATOR favored
win probability 52.6%
Key momentsIn match order
SpongyTundra834
Isis · Blue- EAPM
- 44.8
- Favorite unit
- Spearman 85 fielded
- Total score
- 45,941
- Military score
- 16,313
- Economic score
- 21,313
- Kills score
- 8,315
- Units killed
- 292
- Units lost
- 291
- Buildings razed
- 14
- Largest army
- 201
- First expansion
- 21:32
Age path
BastClassical · Est. start 5:03
SobekHeroic · Est. start 12:08
ThothMythic · Est. start 16:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Market economy38,700 total resource volume
Large army production201 military units
Most Improvements
Most Kills
MYSTICTATOR
Isis · Cyan- EAPM
- 21.1
- Favorite unit
- Camel Rider 113 fielded
- Total score
- 84,857
- Military score
- 24,610
- Economic score
- 48,531
- Kills score
- 11,716
- Units killed
- 289
- Units lost
- 307
- Buildings razed
- 139
- Largest army
- 167
- First expansion
- 5:32
Age path
BastClassical · Research start 4:02
NephthysHeroic · Est. start 8:36
OsirisMythic · Research start 18:07
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Market economy17,000 total resource volume
Large army production167 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SpongyTundra834MYSTICTATOR
Score
Combat and army
SpongyTundra834MYSTICTATOR
292
Units killed
289
291
Units lost
307
14
Buildings razed
139
201
Largest army
167
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 55,700 total volume›
SpongyTundra834
Bought
Sold
Total player market volume38,700
MYSTICTATOR
Bought
No buys
Sold
Total player market volume17,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.