Replay-derived match flow, timings, and composition.

Advanced match analysis

Alonso2002X vs Joroniko

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
1745
Duration
15:34
Patch
19.17020
Played
· 18 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Alonso2002X Kronos · Elo 1531 +12
15:34 Match length
Defeated
Joroniko Nuwa · Elo 1415 -12
66.1% win probability Pre-match · Alonso2002X favored win probability 33.9%
Key momentsIn match order
Fastest Classical
3:38* Alonso2002X Prometheus · estimated
First extra TC
4:44 Joroniko Town Center
First pressure
4:55 Alonso2002X Counter Barracks
Armory timing
9:17 Joroniko Armory
Fastest Heroic
12:02* Joroniko Rushou · estimated
Market timing
14:15 Joroniko Market

Alonso2002X

Kronos · Blue
Win 1531 +12
EAPM
52.0
Favorite unit
Turma
10 fielded
Total score
21,710
Military score
10,405
Economic score
9,300
Kills score
2,099
Units killed
60
Units lost
95
Buildings razed
25
Largest army
26
First expansion
—
Age path
PrometheusClassical · Est. start 2:38
RheiaHeroic · Est. start 13:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score Largest Army Most Deaths Most Resources

Joroniko

Nuwa · Red
Loss 1415 -12
EAPM
62.2
Favorite unit
Dao Swordsman
17 fielded
Total score
14,645
Military score
2,626
Economic score
10,410
Kills score
1,609
Units killed
81
Units lost
66
Buildings razed
0
Largest army
48
First expansion
4:44
Age path
HoutuClassical · Est. start 2:41
RushouHeroic · Est. start 10:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy200 total resource volume
Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Alonso2002XJoroniko
Score
Total score Alonso2002X
21,71060%14,64540%
Military score Alonso2002X
10,40580%2,626
Economic score Joroniko
9,30047%10,41053%
Kills score Alonso2002X
2,09957%1,60943%
Combat and army
Alonso2002XJoroniko
60 Units killed 81
95 Units lost 66
25 Buildings razed 0
26 Largest army 48

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Alonso2002X

Bought

No buys

Sold

No sells

Total player market volume0

Joroniko

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alonso2002X

Army · 26

Units

Turma10
Promethean8
Oracle5
Murmillo3

Technologies0 researched

No key technologies recorded.

Buildings 6 types
Manor8
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Temple1
God powers 13 invoked
Valor10
Traitor2
Deconstruction1

Joroniko

Army · 48

Units

Dao Swordsman17
Pioneer17
Wuzu Javelineer11
Bai Hu1
Qiong Qi1
White Horse Cavalry1

Technologies4 researched

Hand Axe5:26
Pickaxe7:06
Husbandry7:06
Bow Saw12:42
Buildings 10 types
Silo12
House10
Military Camp6
Imperial Academy2
Temple2
Wall2
Armory1
Baolei1
Market1
Town Center1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1