Advanced match analysis
Alonso2002X vs Joroniko
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 1745
- Duration
- 15:34
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
Alonso2002X
Kronos · Elo 1531 +12
15:34
Match length
Defeated
Joroniko
Nuwa · Elo 1415 -12
66.1% win probability
Pre-match · Alonso2002X favored
win probability 33.9%
Key momentsIn match order
Alonso2002X
Kronos · Blue- EAPM
- 52.0
- Favorite unit
- Turma 10 fielded
- Total score
- 21,710
- Military score
- 10,405
- Economic score
- 9,300
- Kills score
- 2,099
- Units killed
- 60
- Units lost
- 95
- Buildings razed
- 25
- Largest army
- 26
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:38
RheiaHeroic · Est. start 13:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score
Largest Army
Most Deaths
Most Resources
Joroniko
Nuwa · Red- EAPM
- 62.2
- Favorite unit
- Dao Swordsman 17 fielded
- Total score
- 14,645
- Military score
- 2,626
- Economic score
- 10,410
- Kills score
- 1,609
- Units killed
- 81
- Units lost
- 66
- Buildings razed
- 0
- Largest army
- 48
- First expansion
- 4:44
Age path
HoutuClassical · Est. start 2:41
RushouHeroic · Est. start 10:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy200 total resource volume
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Alonso2002XJoroniko
Score
Combat and army
Alonso2002XJoroniko
60
Units killed
81
95
Units lost
66
25
Buildings razed
0
26
Largest army
48
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
Alonso2002X
Bought
No buys
Sold
No sells
Total player market volume0
Joroniko
Bought
No buys
Sold
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Alonso2002X
Army · 26Units
Technologies0 researched
No key technologies recorded.