Replay-derived match flow, timings, and composition.

Advanced match analysis

rodrigogaeteacevedo vs Lionized

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
30097
Duration
30:23
Patch
19.17020
Played
· 18 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
rodrigogaeteacevedo Set · Elo 1145 +15
30:23 Match length
Defeated
Lionized Gaia · Elo 1100 -15
56.4% win probability Pre-match · rodrigogaeteacevedo favored win probability 43.6%
Key momentsIn match order
Fastest Classical
3:58* Lionized Oceanus · estimated
First pressure
4:02 rodrigogaeteacevedo Barracks
First extra TC
6:20 rodrigogaeteacevedo Town Center
Market timing
8:08 Lionized Market
Armory timing
8:17 rodrigogaeteacevedo Armory
Fastest Heroic
11:02* rodrigogaeteacevedo Sekhmet · estimated
Fortress timing
13:00 rodrigogaeteacevedo Migdol Stronghold
Fastest Mythic
16:00* rodrigogaeteacevedo Thoth · estimated

rodrigogaeteacevedo

Set · Yellow
Win 1145 +15
EAPM
50.0
Favorite unit
Axeman
85 fielded
Total score
52,490
Military score
20,155
Economic score
25,106
Kills score
7,298
Units killed
230
Units lost
213
Buildings razed
23
Largest army
253
First expansion
6:20
Age path
PtahClassical · Est. start 3:25
SekhmetHeroic · Est. start 9:47
ThothMythic · Est. start 14:00
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy600 total resource volume
Large army production253 military units
Largest Army Most Kills

Lionized

Gaia · Red
Loss 1100 -15
EAPM
41.9
Favorite unit
Turma
61 fielded
Total score
60,318
Military score
20,607
Economic score
34,540
Kills score
5,231
Units killed
210
Units lost
222
Buildings razed
10
Largest army
320
First expansion
12:48
Age path
OceanusClassical · Est. start 2:58
RheiaHeroic · Est. start 12:44
AtlasMythic · Est. start 24:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy7,100 total resource volume
Large army production320 military units
Highest Score Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

rodrigogaeteacevedoLionized
Score
Total score Lionized
52,49047%60,31853%
Military score Lionized
20,15549%20,60751%
Economic score Lionized
25,10642%34,54058%
Kills score rodrigogaeteacevedo
7,29858%5,23142%
Combat and army
rodrigogaeteacevedoLionized
230 Units killed 210
213 Units lost 222
23 Buildings razed 10
253 Largest army 320

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,700 total volume

rodrigogaeteacevedo

Bought

Food600

Sold

No sells

Total player market volume600

Lionized

Bought

Food200

Sold

Food3,800
Wood3,100
Total player market volume7,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rodrigogaeteacevedo

Army · 253

Units

Axeman85
Camel Rider53
Spearman53
Slinger41
Catapult10
Chariot Archer9
Wadjet2

Technologies15 researched

Pickaxe3:20
Medium Axemen11:58
Medium Spearmen11:58
Plow14:03
Medium Slingers14:24
Heavy Axemen14:25
Husbandry17:57
Heavy Slingers20:29
Copper Shields22:21
Copper Armor22:21
Copper Weapons22:21
Heavy Camel Riders24:51
Bronze Shields27:32
Bronze Armor27:33
Bronze Weapons27:33
Buildings 17 types
Farm31
House29
Barracks16
Mining Camp8
Obelisk6
Migdol Stronghold5
Siege Works5
Granary3
Lumber Camp3
Temple3
Town Center3
Wall3
Armory2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 10 invoked
Vision6
Citadel1
Meteor1
Shifting Sands1
Titan Gate1

Lionized

Army · 320

Units

Turma61
Contarius50
Katapeltes43
Destroyer38
Arcus36
Cheiroballista33
Murmillo26
Fanatic19
Oracle8
Caladria4
Fire Siphon2

Technologies10 researched · 11 pre-queued

Pickaxe6:13
Hand Axe6:13
PlowPre-queued · 6:14
HusbandryPre-queued · 6:15
Medium Infantry11:31
Medium ArchersPre-queued · 11:33
Copper Weapons15:39
Copper Armor15:40
Copper Shields15:40
Ballistics15:40
Shaft MinePre-queued · 18:27
Bow SawPre-queued · 18:27
Bronze Weapons25:40
Bronze Armor25:40
Bronze Shields25:40
Heavy InfantryPre-queued · 28:29
Heavy CavalryPre-queued · 28:29
Heavy ArchersPre-queued · 28:29
Iron ShieldsPre-queued · 30:13
Iron ArmorPre-queued · 30:13
Iron WeaponsPre-queued · 30:13
Buildings 11 types
Farm34
Wall12
Manor11
Military Barracks7
Counter Barracks6
Market4
Palace3
Town Center3
Armory2
Economic Guild2
Temple1
God powers 13 invoked
Carnivora5
Traitor4
Gaia Forest3
Implode1