Advanced match analysis
rodrigogaeteacevedo vs Lionized
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 30097
- Duration
- 30:23
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
rodrigogaeteacevedo
Set · Elo 1145 +15
30:23
Match length
Defeated
Lionized
Gaia · Elo 1100 -15
56.4% win probability
Pre-match · rodrigogaeteacevedo favored
win probability 43.6%
Key momentsIn match order
rodrigogaeteacevedo
Set · Yellow- EAPM
- 50.0
- Favorite unit
- Axeman 85 fielded
- Total score
- 52,490
- Military score
- 20,155
- Economic score
- 25,106
- Kills score
- 7,298
- Units killed
- 230
- Units lost
- 213
- Buildings razed
- 23
- Largest army
- 253
- First expansion
- 6:20
Age path
PtahClassical · Est. start 3:25
SekhmetHeroic · Est. start 9:47
ThothMythic · Est. start 14:00
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy600 total resource volume
Large army production253 military units
Largest Army
Most Kills
Lionized
Gaia · Red- EAPM
- 41.9
- Favorite unit
- Turma 61 fielded
- Total score
- 60,318
- Military score
- 20,607
- Economic score
- 34,540
- Kills score
- 5,231
- Units killed
- 210
- Units lost
- 222
- Buildings razed
- 10
- Largest army
- 320
- First expansion
- 12:48
Age path
OceanusClassical · Est. start 2:58
RheiaHeroic · Est. start 12:44
AtlasMythic · Est. start 24:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy7,100 total resource volume
Large army production320 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
rodrigogaeteacevedoLionized
Score
Combat and army
rodrigogaeteacevedoLionized
230
Units killed
210
213
Units lost
222
23
Buildings razed
10
253
Largest army
320
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,700 total volume›
rodrigogaeteacevedo
Bought
Sold
No sells
Total player market volume600
Lionized
Bought
Sold
Total player market volume7,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.