Replay-derived match flow, timings, and composition.

Advanced match analysis

ryan202 vs atom459

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
18930
Duration
9:32
Patch
19.17020
Played
· 18 hours ago
Savannah map preview
MapSavannah
Defeated
ryan202 Zeus · Elo 1334 -18
9:32 Match length
Winner
atom459 Ra · Elo 1322 +18
51.7% win probability Pre-match · ryan202 favored · Upset win probability 48.3%
Key momentsIn match order
Fastest Classical
3:38* ryan202 Hermes · estimated
First pressure
4:26 ryan202 Stable
Armory timing
8:44 atom459 Armory

ryan202

Zeus · Blue
Loss 1334 -18
EAPM
57.5
Favorite unit
Hippeus
13 fielded
Total score
7,020
Military score
2,583
Economic score
4,237
Kills score
200
Units killed
8
Units lost
13
Buildings razed
4
Largest army
16
First expansion
—
Age path
HermesClassical · Research start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
Most Deaths

atom459

Ra · Red
Win 1322 +18
EAPM
67.6
Favorite unit
Spearman
24 fielded
Total score
9,375
Military score
4,297
Economic score
4,706
Kills score
372
Units killed
13
Units lost
11
Buildings razed
0
Largest army
29
First expansion
—
Age path
BastClassical · Research start 3:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ryan202atom459
Score
Total score atom459
7,02043%9,37557%
Military score atom459
2,58338%4,29762%
Economic score atom459
4,23747%4,70653%
Kills score atom459
20035%37265%
Combat and army
ryan202atom459
8 Units killed 13
13 Units lost 11
4 Buildings razed 0
16 Largest army 29

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ryan202

Army · 16

Units

Hippeus13
Centaur1
Heracles1
Jason1

Technologies0 researched

No key technologies recorded.

Buildings 6 types
Wall10
House5
Stable3
Granary2
Storehouse1
Temple1
God powers 1 invoked
Bolt1

atom459

Army · 29

Units

Spearman24
Sphinx4
Axeman1

Technologies2 researched

Pickaxe1:28
Medium Spearmen8:42
Buildings 12 types
House12
Obelisk8
Granary4
Barracks2
Mining Camp2
Wall2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.