Replay-derived match flow, timings, and composition.

Advanced match analysis

elopezs2021 vs Diego

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
32083
Duration
28:25
Patch
19.17020
Played
· 18 hours ago
Tundra map preview
MapTundra
Defeated
elopezs2021 Zeus · Elo 327 -1
28:25 Match length
Winner
Diego Demeter · Elo 876 +1
4.1% win probability Pre-match · Diego favored win probability 95.9%
Key momentsIn match order
Fastest Classical
4:41* Diego Pan · estimated
First pressure
6:09 elopezs2021 Archery Range
Market timing
6:22 elopezs2021 Market
Armory timing
8:29 Diego Armory
First extra TC
10:20 Diego Town Center
Fastest Heroic
16:14* Diego Hestia · estimated
Fortress timing
17:33 Diego Fortress
Fastest Mythic
24:26* Diego Hera · estimated

elopezs2021

Zeus · Blue
Loss 327 -1
EAPM
22.9
Favorite unit
Toxotes
63 fielded
Total score
28,097
Military score
12,636
Economic score
14,425
Kills score
1,036
Units killed
28
Units lost
145
Buildings razed
0
Largest army
116
First expansion
14:57
Age path
AthenaClassical · Research start 5:04
DionysusHeroic · Research start 18:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling60 wall build events
Market economy9,700 total resource volume
Large army production116 military units
Most Deaths

Diego

Demeter · Red
Win 876 +1
EAPM
16.4
Favorite unit
Prodromos
15 fielded
Total score
74,055
Military score
34,604
Economic score
35,402
Kills score
4,049
Units killed
145
Units lost
28
Buildings razed
46
Largest army
71
First expansion
10:20
Age path
PanClassical · Research start 3:41
HestiaHeroic · Research start 14:58
HeraMythic · Research start 22:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

elopezs2021Diego
Score
Total score Diego
28,09728%74,05572%
Military score Diego
12,63627%34,60473%
Economic score Diego
14,42529%35,40271%
Kills score Diego
1,0364,04980%
Combat and army
elopezs2021Diego
28 Units killed 145
145 Units lost 28
0 Buildings razed 46
116 Largest army 71

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,700 total volume

elopezs2021

Bought

Food1,200
Wood1,500

Sold

Food3,700
Wood3,300
Total player market volume9,700

Diego

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

elopezs2021

Army · 116

Units

Toxotes63
Hoplite19
Hippeus11
Peltast10
Hydra4
Minotaur3
Hypaspist2
Jason2
Prodromos2

Technologies17 researched

Husbandry0:48
Hand Axe2:21
Pickaxe7:34
Medium Archers8:57
Plow15:11
Medium Cavalry15:53
Copper Shields18:09
Copper Armor18:10
Copper Weapons18:10
Heavy Archers20:06
Bronze Weapons20:08
Bow Saw21:26
Shaft Mine22:26
Ballistics23:37
Bronze Armor23:38
Bronze Shields23:39
Medium Infantry26:04
Buildings 14 types
Wall60
Farm31
House16
Archery Range11
Storehouse8
Military Academy6
Fortress5
Stable5
Granary2
Sentry Tower2
Temple2
Armory1
Market1
Town Center1
God powers 6 invoked
Bolt4
Bronze1
Restoration1

Diego

Army · 71

Units

Prodromos15
Toxotes15
Hoplite14
Petrobolos11
Harpy Myth8
Hamadryad2
Iolaus2
Icarus1
Lykaon Villager1
Midas1
Orpheus1

Technologies23 researched

Hand Axe4:31
Pickaxe4:32
Medium Archers6:55
Copper Weapons9:16
Medium Infantry11:08
Ballistics11:10
Copper Shields13:07
Plow13:52
Husbandry13:53
Crenellations15:04
Copper Armor15:45
Shaft Mine17:26
Bow Saw17:26
Bronze Shields17:55
Heavy Infantry19:42
Medium Cavalry21:44
Heavy Cavalry22:35
Bronze Weapons22:38
Bronze Armor22:38
Heavy Archers23:02
Champion Archers24:28
Champion Cavalry25:06
Champion Infantry26:19
Buildings 13 types
Farm34
House19
Military Academy11
Archery Range10
Stable8
Granary7
Storehouse5
Fortress4
Market3
Temple3
Town Center3
Wall3
Armory1
God powers 2 invoked
Communal Hearth2