Advanced match analysis
Fallen vs SlimJ
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 24548
- Duration
- 10:05
- Patch
- 19.17020
- Played
- · 23 hours ago
Winner
Fallen
Thor · Elo 1933 +6
10:05
Match length
Defeated
SlimJ
Odin · Elo 1671 -6
81.9% win probability
Pre-match · Fallen favored
win probability 18.1%
Key momentsIn match order
Fallen
Thor · Blue- EAPM
- 89.8
- Favorite unit
- Raiding Cavalry 19 fielded
- Total score
- 11,360
- Military score
- 6,278
- Economic score
- 4,605
- Kills score
- 477
- Units killed
- 18
- Units lost
- 6
- Buildings razed
- 4
- Largest army
- 38
- First expansion
- —
Age path
FreyjaClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
SlimJ
Odin · Red- EAPM
- 77.7
- Favorite unit
- Raiding Cavalry 11 fielded
- Total score
- 7,997
- Military score
- 3,475
- Economic score
- 4,355
- Kills score
- 167
- Units killed
- 7
- Units lost
- 17
- Buildings razed
- 0
- Largest army
- 25
- First expansion
- —
Age path
FreyjaClassical · Research start 2:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
FallenSlimJ
Score
Combat and army
FallenSlimJ
18
Units killed
7
6
Units lost
17
4
Buildings razed
0
38
Largest army
25
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.