Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs SlimJ

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
24548
Duration
10:05
Patch
19.17020
Played
· 23 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
Fallen Thor · Elo 1933 +6
10:05 Match length
Defeated
SlimJ Odin · Elo 1671 -6
81.9% win probability Pre-match · Fallen favored win probability 18.1%
Key momentsIn match order
First pressure
1:39 Fallen Hersir trained
Fastest Classical
3:55* SlimJ Freyja · estimated
Armory timing
4:13 Fallen Dwarven Armory

Fallen

Thor · Blue
Win 1933 +6
EAPM
89.8
Favorite unit
Raiding Cavalry
19 fielded
Total score
11,360
Military score
6,278
Economic score
4,605
Kills score
477
Units killed
18
Units lost
6
Buildings razed
4
Largest army
38
First expansion
—
Age path
FreyjaClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

SlimJ

Odin · Red
Loss 1671 -6
EAPM
77.7
Favorite unit
Raiding Cavalry
11 fielded
Total score
7,997
Military score
3,475
Economic score
4,355
Kills score
167
Units killed
7
Units lost
17
Buildings razed
0
Largest army
25
First expansion
—
Age path
FreyjaClassical · Research start 2:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

FallenSlimJ
Score
Total score Fallen
11,36059%7,99741%
Military score Fallen
6,27864%3,47536%
Economic score Fallen
4,60551%4,35549%
Kills score Fallen
47774%16726%
Combat and army
FallenSlimJ
18 Units killed 7
6 Units lost 17
4 Buildings razed 0
38 Largest army 25

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 38

Units

Raiding Cavalry19
Throwing Axeman8
Hersir5
Hirdman5
Valkyrie1

Technologies2 researched · 3 pre-queued

Copper ArmorPre-queued · 5:18
Copper Weapons6:01
Copper ShieldsPre-queued · 6:35
Pickaxe6:40
Medium CavalryPre-queued · 8:53
Buildings 7 types
Wall12
House8
Ox Cart Building5
Dwarven Armory1
Great Hall1
Longhouse1
Temple1
God powers 2 invoked
Dwarven Mine1
Forest Fire1

SlimJ

Army · 25

Units

Raiding Cavalry11
Hersir9
Valkyrie3
Hirdman2

Technologies0 researched · 1 pre-queued

Medium CavalryPre-queued · 7:33
Buildings 6 types
Wall11
House7
Longhouse2
Ox Cart Building2
Great Hall1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1