Advanced match analysis
Capataz vs Lobo
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 20922
- Duration
- 11:17
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
Capataz
Zeus · Elo 1180 +16
11:17
Match length
Defeated
Lobo
Poseidon · Elo 1156 -16
53.4% win probability
Pre-match · Capataz favored
win probability 46.6%
Key momentsIn match order
Capataz
Zeus · Blue- EAPM
- 34.1
- Favorite unit
- Hoplite 19 fielded
- Total score
- 13,529
- Military score
- 4,585
- Economic score
- 8,139
- Kills score
- 805
- Units killed
- 30
- Units lost
- 13
- Buildings razed
- 0
- Largest army
- 31
- First expansion
- 10:46
Age path
AthenaClassical · Est. start 4:18
DionysusHeroic · Est. start 9:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
Highest Score
Largest Army
Most Kills
Most Resources
Lobo
Poseidon · Red- EAPM
- 56.8
- Favorite unit
- Hippeus 12 fielded
- Total score
- 10,582
- Military score
- 3,455
- Economic score
- 6,662
- Kills score
- 465
- Units killed
- 13
- Units lost
- 30
- Buildings razed
- 0
- Largest army
- 20
- First expansion
- —
Age path
HermesClassical · Est. start 4:08
DionysusHeroic · Est. start 7:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CapatazLobo
Score
Combat and army
CapatazLobo
30
Units killed
13
13
Units lost
30
0
Buildings razed
0
31
Largest army
20
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Capataz
Army · 31Units
Technologies0 researched · 1 pre-queued
Buildings ›7 types
God powers ›2 invoked
Lobo
Army · 20Units
Technologies0 researched · 2 pre-queued
Buildings ›8 types
God powers ›None invoked
No god powers recorded.