Replay-derived match flow, timings, and composition.

Advanced match analysis

GodFather vs ✪ snow

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
26349
Duration
14:51
Patch
19.17020
Played
· 18 hours ago
Tundra map preview
MapTundra
Winner
GodFather Zeus · Elo 1632 +22
14:51 Match length
Defeated
✪ snow Poseidon · Elo 1722 -22
37.3% win probability Pre-match · ✪ snow favored · Upset win probability 62.7%
Key momentsIn match order
Fastest Classical
3:24* GodFather Hermes · estimated
First pressure
4:44 ✪ snow Stable
Armory timing
8:26 GodFather Armory
Market timing
11:52 ✪ snow Market
Fastest Heroic
12:22* GodFather Apollo · estimated

GodFather

Zeus · Blue
Win 1632 +22
EAPM
53.1
Favorite unit
Hoplite
14 fielded
Total score
15,758
Military score
8,233
Economic score
6,344
Kills score
1,181
Units killed
35
Units lost
14
Buildings razed
0
Largest army
34
First expansion
—
Age path
HermesClassical · Research start 2:24
ApolloHeroic · Research start 11:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Most Improvements Most Kills

✪ snow

Poseidon · Red
Loss 1722 -22
EAPM
63.7
Favorite unit
Hippeus
26 fielded
Total score
12,676
Military score
5,009
Economic score
7,214
Kills score
453
Units killed
14
Units lost
39
Buildings razed
0
Largest army
54
First expansion
—
Age path
HermesClassical · Est. start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy200 total resource volume
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

GodFather✪ snow
Score
Total score GodFather
15,75855%12,67645%
Military score GodFather
8,23362%5,00938%
Economic score ✪ snow
6,34447%7,21453%
Kills score GodFather
1,18172%45328%
Combat and army
GodFather✪ snow
35 Units killed 14
14 Units lost 39
0 Buildings razed 0
34 Largest army 54

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

GodFather

Bought

No buys

Sold

No sells

Total player market volume0

✪ snow

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GodFather

Army · 34

Units

Hoplite14
Centaur10
Hippeus7
Heracles1
Jason1
Odysseus1

Technologies6 researched · 1 pre-queued

Medium Cavalry8:06
Pickaxe8:32
Husbandry9:44
Ballistics10:53
Medium InfantryPre-queued · 11:34
Copper Shields11:50
Copper Armor13:08
Buildings 8 types
House9
Granary3
Storehouse3
Military Academy2
Temple2
Wall2
Armory1
Stable1
God powers 3 invoked
Bolt2
Cease Fire1

✪ snow

Army · 54

Units

Hippeus26
Centaur12
Hoplite10
Atalanta3
Theseus3

Technologies2 researched · 2 pre-queued

Pickaxe0:29
Shaft MinePre-queued · 10:30
Hand AxePre-queued · 10:30
Medium Cavalry11:08
Buildings 10 types
House18
Storehouse4
Military Academy3
Archery Range2
Granary2
Stable2
Wall2
Armory1
Market1
Temple1
God powers 1 invoked
Lure1