Advanced match analysis
Tetrax vs cualquieramap
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 1744
- Duration
- 42:21
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
Tetrax
Hades · Elo 944 +21
42:21
Match length
Defeated
cualquieramap
Hades · Elo 895 -15
57.0% win probability
Pre-match · Tetrax favored
win probability 43.0%
Key momentsIn match order
Tetrax
Hades · Grey- EAPM
- 51.0
- Favorite unit
- Gastraphetoros 132 fielded
- Total score
- 84,786
- Military score
- 29,866
- Economic score
- 38,028
- Kills score
- 16,980
- Units killed
- 524
- Units lost
- 493
- Buildings razed
- 39
- Largest army
- 470
- First expansion
- 8:08
Age path
AresClassical · Est. start 2:18
ApolloHeroic · Est. start 12:01
ArtemisMythic · Research start 20:13
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom9 expansion build events
Heavy walling19 wall build events
Large army production470 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Most Titan Kills
cualquieramap
Hades · Red- EAPM
- 46.2
- Favorite unit
- Gastraphetoros 137 fielded
- Total score
- 60,120
- Military score
- 16,403
- Economic score
- 25,295
- Kills score
- 18,452
- Units killed
- 498
- Units lost
- 544
- Buildings razed
- 54
- Largest army
- 427
- First expansion
- 8:12
Age path
AthenaClassical · Est. start 3:04
ApolloHeroic · Est. start 9:51
HephaestusMythic · Est. start 19:24
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Market economy13,800 total resource volume
Large army production427 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Tetraxcualquieramap
Score
Combat and army
Tetraxcualquieramap
524
Units killed
498
493
Units lost
544
39
Buildings razed
54
470
Largest army
427
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,800 total volume›
Tetrax
Bought
No buys
Sold
No sells
Total player market volume0
cualquieramap
Bought
Sold
Total player market volume13,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.