Advanced match analysis
Lukas vs Mat
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 256
- Duration
- 19:37
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeated
Lukas
Hades · Elo 1174 -18
19:37
Match length
Winner
Mat
Loki · Elo 1176 +18
49.7% win probability
Pre-match · Mat favored
win probability 50.3%
Key momentsIn match order
Lukas
Hades · Blue- EAPM
- 55.1
- Favorite unit
- Toxotes 115 fielded
- Total score
- 20,152
- Military score
- 7,999
- Economic score
- 11,442
- Kills score
- 711
- Units killed
- 20
- Units lost
- 100
- Buildings razed
- 20
- Largest army
- 241
- First expansion
- —
Age path
AthenaClassical · Est. start 3:19
ApolloHeroic · Est. start 9:51
ArtemisMythic · Est. start 17:26
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
Large army production241 military units
Largest Army
Most Deaths
Most Improvements
Mat
Loki · Yellow- EAPM
- 24.2
- Favorite unit
- Hersir 19 fielded
- Total score
- 32,719
- Military score
- 11,751
- Economic score
- 18,431
- Kills score
- 2,537
- Units killed
- 93
- Units lost
- 20
- Buildings razed
- 11
- Largest army
- 61
- First expansion
- 14:26
Age path
ForsetiClassical · Research start 3:23
BragiHeroic · Est. start 12:51
HelMythic · Est. start 16:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,300 total resource volume
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
LukasMat
Score
Combat and army
LukasMat
20
Units killed
93
100
Units lost
20
20
Buildings razed
11
241
Largest army
61
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Lukas
Bought
No buys
Sold
No sells
Total player market volume0
Mat
Bought
No buys
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.