Replay-derived match flow, timings, and composition.

Advanced match analysis

Lukas vs Mat

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
256
Duration
19:37
Patch
19.17020
Played
· 18 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Lukas Hades · Elo 1174 -18
19:37 Match length
Winner
Mat Loki · Elo 1176 +18
49.7% win probability Pre-match · Mat favored win probability 50.3%
Key momentsIn match order
First pressure
3:38 Mat Hersir trained
Fastest Classical
4:19* Lukas Athena · estimated
Armory timing
8:21 Lukas Armory
Fastest Heroic
11:06* Lukas Apollo · estimated
Fortress timing
13:31 Mat Hill Fort
Market timing
13:58 Mat Market
First extra TC
14:26 Mat Town Center
Fastest Mythic
18:02* Mat Hel · estimated

Lukas

Hades · Blue
Loss 1174 -18
EAPM
55.1
Favorite unit
Toxotes
115 fielded
Total score
20,152
Military score
7,999
Economic score
11,442
Kills score
711
Units killed
20
Units lost
100
Buildings razed
20
Largest army
241
First expansion
—
Age path
AthenaClassical · Est. start 3:19
ApolloHeroic · Est. start 9:51
ArtemisMythic · Est. start 17:26
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
Large army production241 military units
Largest Army Most Deaths Most Improvements

Mat

Loki · Yellow
Win 1176 +18
EAPM
24.2
Favorite unit
Hersir
19 fielded
Total score
32,719
Military score
11,751
Economic score
18,431
Kills score
2,537
Units killed
93
Units lost
20
Buildings razed
11
Largest army
61
First expansion
14:26
Age path
ForsetiClassical · Research start 3:23
BragiHeroic · Est. start 12:51
HelMythic · Est. start 16:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,300 total resource volume
Highest Score Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

LukasMat
Score
Total score Mat
20,15238%32,71962%
Military score Mat
7,99941%11,75159%
Economic score Mat
11,44238%18,43162%
Kills score Mat
7112,53778%
Combat and army
LukasMat
20 Units killed 93
100 Units lost 20
20 Buildings razed 11
241 Largest army 61

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Lukas

Bought

No buys

Sold

No sells

Total player market volume0

Mat

Bought

No buys

Sold

Wood1,300
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lukas

Army · 241

Units

Toxotes115
Hypaspist68
Hoplite39
Peltast10
Achilles2
Ajax2
Petrobolos2
Chiron1
Minotaur1
Perseus1

Technologies3 researched · 11 pre-queued

Medium Infantry6:06
Heavy InfantryPre-queued · 12:11
Copper WeaponsPre-queued · 12:14
Copper ArmorPre-queued · 12:14
Copper ShieldsPre-queued · 12:14
Medium ArchersPre-queued · 13:36
Plow14:10
Husbandry14:10
PickaxePre-queued · 14:12
Hand AxePre-queued · 14:12
BallisticsPre-queued · 18:03
Bronze ArmorPre-queued · 18:04
Bronze WeaponsPre-queued · 18:05
Bronze ShieldsPre-queued · 18:06
Buildings 9 types
House17
Wall13
Storehouse10
Granary7
Military Academy7
Archery Range5
Armory1
Fortress1
Temple1
God powers 4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1

Mat

Army · 61

Units

Hersir19
Throwing Axeman17
Raiding Cavalry11
Berserk5
Jarl5
Huskarl2
Portable Ram2

Technologies7 researched · 1 pre-queued

Hand Axe6:38
Medium Infantry13:35
Pickaxe13:40
Medium Cavalry14:32
Heavy InfantryPre-queued · 14:43
Copper Shields16:07
Heavy Cavalry17:17
Plow17:40
Buildings 11 types
House22
Great Hall5
Ox Cart Building5
Wall4
Town Center3
Farm2
Longhouse2
Armory1
Hill Fort1
Market1
Temple1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1