Advanced match analysis
ConMeo vs rip247
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 19567
- Duration
- 23:15
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeated
ConMeo
Ra · Elo 1031 -18
23:15
Match length
Winner
rip247
Zeus · Elo 1034 +18
49.6% win probability
Pre-match · rip247 favored
win probability 50.4%
Key momentsIn match order
ConMeo
Ra · Peach- EAPM
- 39.0
- Favorite unit
- Spearman 59 fielded
- Total score
- 35,455
- Military score
- 12,115
- Economic score
- 21,782
- Kills score
- 1,558
- Units killed
- 63
- Units lost
- 114
- Buildings razed
- 16
- Largest army
- 156
- First expansion
- 9:53
Age path
BastClassical · Research start 4:04
SobekHeroic · Est. start 13:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling21 wall build events
Large army production156 military units
Most Deaths
Most Improvements
rip247
Zeus · Red- EAPM
- 49.9
- Favorite unit
- Hippeus 25 fielded
- Total score
- 48,130
- Military score
- 20,656
- Economic score
- 24,439
- Kills score
- 3,035
- Units killed
- 110
- Units lost
- 63
- Buildings razed
- 19
- Largest army
- 122
- First expansion
- 7:52
Age path
HermesClassical · Est. start 3:32
DionysusHeroic · Est. start 13:41
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Large army production122 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ConMeorip247
Score
Combat and army
ConMeorip247
63
Units killed
110
114
Units lost
63
16
Buildings razed
19
156
Largest army
122
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.