Replay-derived match flow, timings, and composition.

Advanced match analysis

ConMeo vs rip247

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
19567
Duration
23:15
Patch
19.17020
Played
· 18 hours ago
Oasis map preview
MapOasis
Defeated
ConMeo Ra · Elo 1031 -18
23:15 Match length
Winner
rip247 Zeus · Elo 1034 +18
49.6% win probability Pre-match · rip247 favored win probability 50.4%
Key momentsIn match order
Fastest Classical
4:32* rip247 Hermes · estimated
First pressure
5:06 rip247 Stable
Armory timing
7:38 ConMeo Armory
First extra TC
7:52 rip247 Town Center
Fastest Heroic
14:40* ConMeo Sobek · estimated
Fortress timing
15:39 ConMeo Migdol Stronghold
Market timing
20:20 rip247 Market

ConMeo

Ra · Peach
Loss 1031 -18
EAPM
39.0
Favorite unit
Spearman
59 fielded
Total score
35,455
Military score
12,115
Economic score
21,782
Kills score
1,558
Units killed
63
Units lost
114
Buildings razed
16
Largest army
156
First expansion
9:53
Age path
BastClassical · Research start 4:04
SobekHeroic · Est. start 13:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling21 wall build events
Large army production156 military units
Most Deaths Most Improvements

rip247

Zeus · Red
Win 1034 +18
EAPM
49.9
Favorite unit
Hippeus
25 fielded
Total score
48,130
Military score
20,656
Economic score
24,439
Kills score
3,035
Units killed
110
Units lost
63
Buildings razed
19
Largest army
122
First expansion
7:52
Age path
HermesClassical · Est. start 3:32
DionysusHeroic · Est. start 13:41
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Large army production122 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ConMeorip247
Score
Total score rip247
35,45542%48,13058%
Military score rip247
12,11537%20,65663%
Economic score rip247
21,78247%24,43953%
Kills score rip247
1,55834%3,03566%
Combat and army
ConMeorip247
63 Units killed 110
114 Units lost 63
16 Buildings razed 19
156 Largest army 122

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ConMeo

Army · 156

Units

Spearman59
Camel Rider37
Axeman31
Slinger7
War Elephant6
Chariot Archer5
Sphinx5
Siege Tower4
Petsuchos2

Technologies4 researched · 14 pre-queued

Pickaxe4:11
Medium Spearmen6:43
PlowPre-queued · 7:20
HusbandryPre-queued · 7:21
Hand AxePre-queued · 7:56
Shaft Mine15:11
Bow SawPre-queued · 16:01
CrenellationsPre-queued · 17:32
Heavy Camel RidersPre-queued · 18:36
Heavy War ElephantsPre-queued · 18:36
Heavy Chariot ArchersPre-queued · 18:37
Ballistics19:42
Copper ShieldsPre-queued · 19:43
Copper ArmorPre-queued · 19:43
Copper WeaponsPre-queued · 19:43
Medium SlingersPre-queued · 19:51
Medium AxemenPre-queued · 19:51
Heavy SpearmenPre-queued · 19:51
Buildings 16 types
Farm25
Wall21
House17
Obelisk9
Lumber Camp6
Mining Camp5
Migdol Stronghold4
Granary3
Barracks2
Siege Works2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Eclipse1
Locust Swarm1
Rain1

rip247

Army · 122

Units

Hippeus25
Hoplite25
Hypaspist21
Prodromos14
Centaur11
Toxotes9
Peltast7
Petrobolos5
Heracles3
Jason1
Odysseus1

Technologies14 researched · 5 pre-queued

Husbandry7:32
Pickaxe7:43
Hand AxePre-queued · 7:44
Medium InfantryPre-queued · 9:38
Plow12:59
Medium Cavalry15:00
Shaft MinePre-queued · 15:06
Bow SawPre-queued · 15:07
Heavy Infantry16:57
Medium Archers18:15
Copper Weapons19:12
Copper Armor19:12
Copper Shields19:12
Ballistics19:12
Heavy CavalryPre-queued · 19:14
Heavy Archers19:21
Bronze Weapons22:55
Bronze Armor22:55
Bronze Shields22:55
Buildings 13 types
Farm44
Wall24
House17
Storehouse11
Military Academy6
Granary5
Stable5
Archery Range4
Town Center3
Fortress2
Armory1
Market1
Temple1
God powers 2 invoked
Bronze1
Cease Fire1