Replay-derived match flow, timings, and composition.

Advanced match analysis

LokiYan vs death

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
32016
Duration
28:20
Patch
19.17020
Played
· 18 hours ago
Yellow River map preview
MapYellow River
Winner
LokiYan Thor · Elo 1083 +15
28:20 Match length
Defeated
de<color0,0,0>ath Hades · Elo 1037 -15
56.6% win probability Pre-match · LokiYan favored win probability 43.4%
Key momentsIn match order
First pressure
3:16 LokiYan Hersir trained
Armory timing
4:04 LokiYan Dwarven Armory
Fastest Classical
4:28* LokiYan Freyja · estimated
First extra TC
5:03 de<color0,0,0>ath Town Center
Market timing
10:01 LokiYan Market
Fastest Heroic
13:00* LokiYan Bragi · estimated
Fortress timing
14:06 LokiYan Hill Fort
Fastest Mythic
17:06* LokiYan Baldr · estimated

LokiYan

Thor · Blue
Win 1083 +15
EAPM
29.3
Favorite unit
Huskarl
44 fielded
Total score
64,742
Military score
27,922
Economic score
25,177
Kills score
11,643
Units killed
398
Units lost
141
Buildings razed
96
Largest army
204
First expansion
10:40
Age path
FreyjaClassical · Est. start 3:28
BragiHeroic · Est. start 11:46
BaldrMythic · Est. start 15:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Market economy2,100 total resource volume
Large army production204 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

de<color0,0,0>ath

Hades · Red
Loss 1037 -15
EAPM
50.0
Favorite unit
Hypaspist
151 fielded
Total score
27,126
Military score
7,668
Economic score
14,475
Kills score
4,983
Units killed
143
Units lost
397
Buildings razed
19
Largest army
465
First expansion
5:03
Age path
AresClassical · Est. start 3:46
ApolloHeroic · Est. start 13:52
ArtemisMythic · Est. start 18:19
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Large army production465 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

LokiYande<color0,0,0>ath
Score
Total score LokiYan
64,74270%27,12630%
Military score LokiYan
27,92278%7,668
Economic score LokiYan
25,17763%14,47537%
Kills score LokiYan
11,64370%4,98330%
Combat and army
LokiYande<color0,0,0>ath
398 Units killed 143
141 Units lost 397
96 Buildings razed 19
204 Largest army 465

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

LokiYan

Bought

Food400
Wood900

Sold

Wood800
Total player market volume2,100

de<color0,0,0>ath

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LokiYan

Army · 204

Units

Huskarl44
Jarl34
Godi21
Hersir18
Throwing Axeman18
Hirdman14
Portable Ram13
Berserk12
Valkyrie12
Battle Boar8
Raiding Cavalry7
Ballista2
Fire Giant1

Technologies10 researched · 11 pre-queued

Copper Weapons4:54
Copper Armor5:32
Copper ShieldsPre-queued · 6:59
Hand AxePre-queued · 8:01
PickaxePre-queued · 8:03
Medium Cavalry10:47
Bronze ShieldsPre-queued · 10:50
Medium Infantry11:30
Bronze Armor12:25
PlowPre-queued · 12:55
Heavy CavalryPre-queued · 14:11
Shaft Mine14:33
Bow SawPre-queued · 14:39
Bronze WeaponsPre-queued · 15:36
Ballistics17:18
Iron Shields20:11
Heavy Infantry21:04
Iron WeaponsPre-queued · 22:57
Iron Armor24:21
Champion InfantryPre-queued · 24:33
Champion CavalryPre-queued · 24:35
Buildings 10 types
Farm60
House34
Town Center7
Great Hall4
Ox Cart Building4
Hill Fort3
Longhouse3
Dwarven Armory1
Market1
Temple1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

de<color0,0,0>ath

Army · 465

Units

Hypaspist151
Toxotes99
Hoplite92
Peltast88
Ajax8
Petrobolos8
Cyclops7
Achilles6
Chiron3
Perseus3

Technologies2 researched · 19 pre-queued

PickaxePre-queued · 6:12
Hand AxePre-queued · 6:12
HusbandryPre-queued · 8:21
Medium InfantryPre-queued · 9:13
CrenellationsPre-queued · 9:22
PlowPre-queued · 10:00
Medium ArchersPre-queued · 10:49
Copper Shields12:45
Ballistics12:45
Heavy InfantryPre-queued · 14:02
Heavy ArchersPre-queued · 14:04
Copper WeaponsPre-queued · 18:16
Copper ArmorPre-queued · 18:16
Bronze ShieldsPre-queued · 18:16
Champion ArchersPre-queued · 19:43
Shaft MinePre-queued · 20:49
Bow SawPre-queued · 20:49
Champion InfantryPre-queued · 21:43
Bronze WeaponsPre-queued · 22:14
Bronze ArmorPre-queued · 22:14
Iron ShieldsPre-queued · 22:14
Buildings 13 types
House38
Farm32
Military Academy14
Storehouse14
Wall9
Archery Range8
Granary5
Town Center4
Fortress3
Market2
Sentry Tower2
Temple2
Armory1
God powers 5 invoked
Sentinel2
Earthquake1
Pestilence1
Underworld Passage1