Advanced match analysis
LokiYan vs death
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 32016
- Duration
- 28:20
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
LokiYan
Thor · Elo 1083 +15
28:20
Match length
Defeated
de<color0,0,0>ath
Hades · Elo 1037 -15
56.6% win probability
Pre-match · LokiYan favored
win probability 43.4%
Key momentsIn match order
LokiYan
Thor · Blue- EAPM
- 29.3
- Favorite unit
- Huskarl 44 fielded
- Total score
- 64,742
- Military score
- 27,922
- Economic score
- 25,177
- Kills score
- 11,643
- Units killed
- 398
- Units lost
- 141
- Buildings razed
- 96
- Largest army
- 204
- First expansion
- 10:40
Age path
FreyjaClassical · Est. start 3:28
BragiHeroic · Est. start 11:46
BaldrMythic · Est. start 15:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Market economy2,100 total resource volume
Large army production204 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
de<color0,0,0>ath
Hades · Red- EAPM
- 50.0
- Favorite unit
- Hypaspist 151 fielded
- Total score
- 27,126
- Military score
- 7,668
- Economic score
- 14,475
- Kills score
- 4,983
- Units killed
- 143
- Units lost
- 397
- Buildings razed
- 19
- Largest army
- 465
- First expansion
- 5:03
Age path
AresClassical · Est. start 3:46
ApolloHeroic · Est. start 13:52
ArtemisMythic · Est. start 18:19
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Large army production465 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
LokiYande<color0,0,0>ath
Score
Combat and army
LokiYande<color0,0,0>ath
398
Units killed
143
141
Units lost
397
96
Buildings razed
19
204
Largest army
465
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,100 total volume›
LokiYan
Bought
Sold
Total player market volume2,100
de<color0,0,0>ath
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.