Advanced match analysis
berke_tekin2097 vs stevesmz
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 28272
- Duration
- 15:23
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
berke_tekin2097
Gaia · Elo 1032 +13
15:23
Match length
Defeated
stevesmz
Hades · Elo 908 -36
67.1% win probability
Pre-match · berke_tekin2097 favored
win probability 32.9%
Key momentsIn match order
berke_tekin2097
Gaia · Blue- EAPM
- 40.7
- Favorite unit
- Turma 22 fielded
- Total score
- 29,286
- Military score
- 12,423
- Economic score
- 16,063
- Kills score
- 822
- Units killed
- 33
- Units lost
- 8
- Buildings razed
- 0
- Largest army
- 59
- First expansion
- 4:38
Age path
OceanusClassical · Research start 3:10
TheiaHeroic · Research start 11:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
stevesmz
Hades · Red- EAPM
- 16.1
- Favorite unit
- Toxotes 21 fielded
- Total score
- 16,258
- Military score
- 5,677
- Economic score
- 10,374
- Kills score
- 207
- Units killed
- 8
- Units lost
- 33
- Buildings razed
- 0
- Largest army
- 32
- First expansion
- 10:43
Age path
AresClassical · Research start 5:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
berke_tekin2097stevesmz
Score
Combat and army
berke_tekin2097stevesmz
33
Units killed
8
8
Units lost
33
0
Buildings razed
0
59
Largest army
32
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.