Replay-derived match flow, timings, and composition.

Advanced match analysis

berke_tekin2097 vs stevesmz

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
28272
Duration
15:23
Patch
19.17020
Played
· 18 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
berke_tekin2097 Gaia · Elo 1032 +13
15:23 Match length
Defeated
stevesmz Hades · Elo 908 -36
67.1% win probability Pre-match · berke_tekin2097 favored win probability 32.9%
Key momentsIn match order
Fastest Classical
4:10* berke_tekin2097 Oceanus · estimated
First pressure
4:33 berke_tekin2097 Military Barracks
First extra TC
4:38 berke_tekin2097 Town Center
Armory timing
11:23 berke_tekin2097 Armory
Fastest Heroic
12:59* berke_tekin2097 Theia · estimated
Fortress timing
14:51 berke_tekin2097 Palace

berke_tekin2097

Gaia · Blue
Win 1032 +13
EAPM
40.7
Favorite unit
Turma
22 fielded
Total score
29,286
Military score
12,423
Economic score
16,063
Kills score
822
Units killed
33
Units lost
8
Buildings razed
0
Largest army
59
First expansion
4:38
Age path
OceanusClassical · Research start 3:10
TheiaHeroic · Research start 11:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

stevesmz

Hades · Red
Loss 908 -36
EAPM
16.1
Favorite unit
Toxotes
21 fielded
Total score
16,258
Military score
5,677
Economic score
10,374
Kills score
207
Units killed
8
Units lost
33
Buildings razed
0
Largest army
32
First expansion
10:43
Age path
AresClassical · Research start 5:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

berke_tekin2097stevesmz
Score
Total score berke_tekin2097
29,28664%16,25836%
Military score berke_tekin2097
12,42369%5,67731%
Economic score berke_tekin2097
16,06361%10,37439%
Kills score berke_tekin2097
82280%207
Combat and army
berke_tekin2097stevesmz
33 Units killed 8
8 Units lost 33
0 Buildings razed 0
59 Largest army 32

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

berke_tekin2097

Army · 59

Units

Turma22
Murmillo15
Contarius13
Dryad5
Cheiroballista4

Technologies13 researched

Hand Axe0:21
Pickaxe0:21
Shaft Mine12:36
Bow Saw12:36
Medium Archers12:54
Medium Infantry13:01
Copper Shields13:14
Copper Armor13:14
Copper Weapons13:14
Plow13:37
Heavy Archers13:54
Heavy Cavalry13:57
Heavy Infantry14:06
Buildings 10 types
Farm12
Manor7
Wall4
Military Barracks3
Counter Barracks2
Town Center2
Armory1
Economic Guild1
Palace1
Temple1
God powers 4 invoked
Gaia Forest2
Carnivora1
Hesperides Tree1

stevesmz

Army · 32

Units

Toxotes21
Hoplite7
Achilles2
Ajax2

Technologies10 researched

Pickaxe1:22
Hand Axe1:33
Husbandry4:47
Plow6:48
Medium Archers7:48
Medium Infantry9:47
Ballistics12:55
Copper Weapons12:56
Copper Armor12:56
Copper Shields12:56
Buildings 9 types
Farm12
House8
Archery Range5
Granary5
Storehouse5
Military Academy3
Armory1
Temple1
Town Center1
God powers 1 invoked
Sentinel1