Replay-derived match flow, timings, and composition.

Advanced match analysis

Tiagomotta vs UR TaIeNT

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
13646
Duration
30:57
Patch
19.17020
Played
· 18 hours ago
Giza map preview
MapGiza
Winner
Tiagomotta Gaia · Elo 1269 +20
30:57 Match length
Defeated
UR TaIeNT Hades · Elo 1312 -20
43.8% win probability Pre-match · UR TaIeNT favored · Upset win probability 56.2%
Key momentsIn match order
Fastest Classical
4:10* UR TaIeNT Athena · estimated
First pressure
4:20 Tiagomotta Counter Barracks
Armory timing
5:10 UR TaIeNT Armory
Fastest Heroic
8:36* UR TaIeNT Apollo · estimated
Fortress timing
12:13 Tiagomotta Palace
First extra TC
12:51 Tiagomotta Town Center
Fastest Mythic
21:18* UR TaIeNT Artemis · estimated
Market timing
24:52 Tiagomotta Market

Tiagomotta

Gaia · Blue
Win 1269 +20
EAPM
30.1
Favorite unit
Cheiroballista
43 fielded
Total score
61,529
Military score
22,554
Economic score
30,584
Kills score
8,507
Units killed
281
Units lost
149
Buildings razed
18
Largest army
145
First expansion
12:51
Age path
LetoClassical · Research start 3:12
RheiaHeroic · Est. start 9:36
AtlasMythic · Est. start 22:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling38 wall build events
Market economy2,500 total resource volume
Large army production145 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

UR TaIeNT

Hades · Red
Loss 1312 -20
EAPM
37.4
Favorite unit
Hippeus
106 fielded
Total score
42,298
Military score
16,873
Economic score
19,221
Kills score
6,204
Units killed
149
Units lost
281
Buildings razed
32
Largest army
301
First expansion
15:50
Age path
AthenaClassical · Research start 3:10
ApolloHeroic · Est. start 7:21
ArtemisMythic · Est. start 19:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production301 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TiagomottaUR TaIeNT
Score
Total score Tiagomotta
61,52959%42,29841%
Military score Tiagomotta
22,55457%16,87343%
Economic score Tiagomotta
30,58461%19,22139%
Kills score Tiagomotta
8,50758%6,20442%
Combat and army
TiagomottaUR TaIeNT
281 Units killed 149
149 Units lost 281
18 Buildings razed 32
145 Largest army 301

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

Tiagomotta

Bought

No buys

Sold

Wood2,500
Total player market volume2,500

UR TaIeNT

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tiagomotta

Army · 145

Units

Cheiroballista43
Fanatic33
Contarius30
Destroyer12
Murmillo8
Katapeltes6
Oracle6
Fire Siphon5
Turma2

Technologies19 researched · 3 pre-queued

Pickaxe0:18
Hand Axe0:18
Husbandry4:53
Shaft Mine6:33
Bow Saw6:34
Plow6:35
Medium Infantry8:29
Ballistics13:28
Medium Archers13:30
Heavy InfantryPre-queued · 13:31
Copper Shields13:36
Copper Armor13:36
Copper Weapons13:36
Crenellations14:06
Heavy Archers14:49
Bronze Weapons21:54
Bronze Armor21:54
Bronze Shields21:54
Heavy CavalryPre-queued · 21:56
Champion Infantry28:37
Champion ArchersPre-queued · 29:19
Champion Cavalry30:55
Buildings 11 types
Wall38
Farm32
Manor13
Counter Barracks9
Economic Guild6
Military Barracks6
Palace5
Town Center5
Market3
Armory1
Temple1
God powers 17 invoked
Spider Lair11
Traitor3
Gaia Forest2
Implode1

UR TaIeNT

Army · 301

Units

Hippeus106
Toxotes81
Hoplite27
Hypaspist25
Peltast20
Chimera8
Manticore8
Petrobolos8
Ajax5
Minotaur5
Achilles4
Chiron2
Helepolis1
Perseus1

Technologies13 researched · 9 pre-queued

Hand Axe4:13
Pickaxe9:29
Bow Saw9:29
Copper Armor9:32
BallisticsPre-queued · 9:33
Plow11:18
Medium Archers13:05
Copper Weapons13:08
Copper Shields13:08
Shaft MinePre-queued · 13:17
Medium InfantryPre-queued · 13:40
Heavy InfantryPre-queued · 15:21
Heavy Archers17:54
Bronze Shields22:16
Medium Cavalry23:35
Champion InfantryPre-queued · 23:57
Champion ArchersPre-queued · 23:58
Heavy Cavalry24:32
Bronze ArmorPre-queued · 24:44
Bronze WeaponsPre-queued · 24:45
Iron ShieldsPre-queued · 24:45
Champion Cavalry25:24
Buildings 11 types
Farm27
Storehouse21
House19
Granary7
Stable5
Archery Range4
Armory4
Military Academy3
Fortress2
Town Center2
Temple1
God powers 4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1