Advanced match analysis
Nirvanero vs Kellerise
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 27828
- Duration
- 9:30
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeated
Nirvanero
Poseidon · Elo 1172 -18
9:30
Match length
Winner
Kellerise
Nuwa · Elo 1190 +33
47.4% win probability
Pre-match · Kellerise favored
win probability 52.6%
Key momentsIn match order
Nirvanero
Poseidon · Blue- EAPM
- 40.9
- Favorite unit
- Hippeus 9 fielded
- Total score
- 9,238
- Military score
- 3,660
- Economic score
- 5,578
- Kills score
- 0
- Units killed
- 1
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 11
- First expansion
- —
Age path
HermesClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Kellerise
Nuwa · Red- EAPM
- 34.2
- Favorite unit
- Ge Halberdier 8 fielded
- Total score
- 12,849
- Military score
- 3,910
- Economic score
- 8,926
- Kills score
- 13
- Units killed
- 1
- Units lost
- 4
- Buildings razed
- 0
- Largest army
- 13
- First expansion
- 7:08
Age path
HoutuClassical · Est. start 4:17
RushouHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment2 dock build events
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
NirvaneroKellerise
Score
Combat and army
NirvaneroKellerise
1
Units killed
1
0
Units lost
4
0
Buildings razed
0
11
Largest army
13
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.