Replay-derived match flow, timings, and composition.

Advanced match analysis

Tonocolía vs alexraphael

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
13931
Duration
27:37
Patch
19.17020
Played
· 23 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Tonocolía Hades · Elo 799 -37
27:37 Match length
Winner
alexraphael Thor · Elo 842 +16
43.8% win probability Pre-match · alexraphael favored win probability 56.2%
Key momentsIn match order
Armory timing
4:35 alexraphael Dwarven Armory
First pressure
4:48 alexraphael Hersir trained
Fastest Classical
5:06* alexraphael Freyja · estimated
First extra TC
9:37 alexraphael Town Center
Market timing
9:44 Tonocolía Market
Fastest Heroic
14:11* alexraphael Skadi · estimated
Fortress timing
15:29 alexraphael Hill Fort
Fastest Mythic
21:24* alexraphael Tyr · estimated

Tonocolía

Hades · Maroon
Loss 799 -37
EAPM
16.4
Favorite unit
Minotaur
25 fielded
Total score
40,849
Military score
9,897
Economic score
28,527
Kills score
2,445
Units killed
69
Units lost
82
Buildings razed
2
Largest army
56
First expansion
11:00
Age path
AthenaClassical · Research start 5:12
AphroditeHeroic · Research start 14:53
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling16 wall build events
No post-game awards

alexraphael

Thor · Red
Win 842 +16
EAPM
37.4
Favorite unit
Portable Ram
38 fielded
Total score
79,315
Military score
33,353
Economic score
42,115
Kills score
3,977
Units killed
82
Units lost
84
Buildings razed
33
Largest army
107
First expansion
9:37
Age path
FreyjaClassical · Research start 4:06
SkadiHeroic · Research start 12:56
TyrMythic · Research start 19:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy1,300 total resource volume
Large army production107 military units
Highest Score Largest Army Most Deaths Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Tonocolíaalexraphael
Score
Total score alexraphael
40,84934%79,31566%
Military score alexraphael
9,89733,35377%
Economic score alexraphael
28,52740%42,11560%
Kills score alexraphael
2,44538%3,97762%
Combat and army
Tonocolíaalexraphael
69 Units killed 82
82 Units lost 84
2 Buildings razed 33
56 Largest army 107

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Tonocolía

Bought

No buys

Sold

No sells

Total player market volume0

alexraphael

Bought

No buys

Sold

Food600
Wood700
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tonocolía

Army · 56

Units

Minotaur25
Nemean Lion7
Toxotes6
Chiron4
Peltast4
Achilles3
Petrobolos3
Ajax2
Hoplite2

Technologies7 researched

Pickaxe0:40
Husbandry1:38
Crenellations9:24
Plow11:29
Hand Axe12:51
Shaft Mine16:24
Bow Saw18:54
Buildings 15 types
Wall16
Farm14
House11
Storehouse9
Town Center8
Sentry Tower6
Granary4
Fortress2
Archery Range1
Armory1
Market1
Military Academy1
Stable1
Temple1
Village Center1
God powers 4 invoked
Curse2
Restoration1
Sentinel1

alexraphael

Army · 107

Units

Portable Ram38
Raiding Cavalry29
Throwing Axeman12
Berserk9
Hersir9
Godi7
Huskarl2
Frost Giant1

Technologies24 researched

Hand Axe4:30
Pickaxe5:04
Copper Armor5:21
Copper Shields5:56
Ballistics6:42
Plow7:04
Husbandry7:32
Bronze Armor8:01
Bronze Shields9:01
Medium Cavalry9:19
Copper Weapons9:22
Medium Infantry10:52
Crenellations11:22
Bronze Weapons13:34
Iron Armor13:58
Heavy Cavalry14:24
Bow Saw15:49
Iron Weapons16:06
Meteoric Iron Armor16:06
Shaft Mine16:22
Iron Shields17:06
Heavy Infantry17:26
Champion Infantry22:38
Champion Cavalry24:18
Buildings 12 types
Farm43
Wall17
House16
Great Hall8
Longhouse8
Hill Fort6
Ox Cart Building4
Market3
Town Center3
Sentry Tower2
Dwarven Armory1
Temple1
God powers 3 invoked
Fimbulwinter1
Forest Fire1
Frost1