Advanced match analysis
Tonocolía vs alexraphael
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 13931
- Duration
- 27:37
- Patch
- 19.17020
- Played
- · 23 hours ago
Defeated
Tonocolía
Hades · Elo 799 -37
27:37
Match length
Winner
alexraphael
Thor · Elo 842 +16
43.8% win probability
Pre-match · alexraphael favored
win probability 56.2%
Key momentsIn match order
Tonocolía
Hades · Maroon- EAPM
- 16.4
- Favorite unit
- Minotaur 25 fielded
- Total score
- 40,849
- Military score
- 9,897
- Economic score
- 28,527
- Kills score
- 2,445
- Units killed
- 69
- Units lost
- 82
- Buildings razed
- 2
- Largest army
- 56
- First expansion
- 11:00
Age path
AthenaClassical · Research start 5:12
AphroditeHeroic · Research start 14:53
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling16 wall build events
No post-game awards
alexraphael
Thor · Red- EAPM
- 37.4
- Favorite unit
- Portable Ram 38 fielded
- Total score
- 79,315
- Military score
- 33,353
- Economic score
- 42,115
- Kills score
- 3,977
- Units killed
- 82
- Units lost
- 84
- Buildings razed
- 33
- Largest army
- 107
- First expansion
- 9:37
Age path
FreyjaClassical · Research start 4:06
SkadiHeroic · Research start 12:56
TyrMythic · Research start 19:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy1,300 total resource volume
Large army production107 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Tonocolíaalexraphael
Score
Combat and army
Tonocolíaalexraphael
69
Units killed
82
82
Units lost
84
2
Buildings razed
33
56
Largest army
107
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Tonocolía
Bought
No buys
Sold
No sells
Total player market volume0
alexraphael
Bought
No buys
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.