Advanced match analysis
dejavook vs creep
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 13821
- Duration
- 18:57
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
dejavook
Susanoo · Elo 902 -10
18:57
Match length
Winner
creep
Hades · Elo 1052 +10
29.7% win probability
Pre-match · creep favored
win probability 70.3%
Key momentsIn match order
dejavook
Susanoo · Cyan- EAPM
- 10.9
- Favorite unit
- Kitsune 1 fielded
- Total score
- 12,295
- Military score
- 4,190
- Economic score
- 6,992
- Kills score
- 1,113
- Units killed
- 43
- Units lost
- 95
- Buildings razed
- 0
- Largest army
- 1
- First expansion
- 6:40
Age path
MinakatatomiClassical · Research start 3:10
FujinHeroic · Research start 15:36
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom3 expansion build events
Most Deaths
Most Improvements
creep
Hades · Red- EAPM
- 14.9
- Favorite unit
- Ajax 1 fielded
- Total score
- 23,383
- Military score
- 10,708
- Economic score
- 9,538
- Kills score
- 3,143
- Units killed
- 101
- Units lost
- 43
- Buildings razed
- 44
- Largest army
- 1
- First expansion
- 18:23
Age path
AresClassical · Est. start 2:37
ApolloHeroic · Est. start 16:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
dejavookcreep
Score
Combat and army
dejavookcreep
43
Units killed
101
95
Units lost
43
0
Buildings razed
44
1
Largest army
1
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.