Replay-derived match flow, timings, and composition.

Advanced match analysis

dejavook vs creep

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
13821
Duration
18:57
Patch
19.17020
Played
· 13 hours ago
Oasis map preview
MapOasis
Defeated
dejavook Susanoo · Elo 902 -10
18:57 Match length
Winner
creep Hades · Elo 1052 +10
29.7% win probability Pre-match · creep favored win probability 70.3%
Key momentsIn match order
Fastest Classical
3:37* creep Ares · estimated
First pressure
4:47 creep Stable
Armory timing
5:58 dejavook Armory
First extra TC
6:40 dejavook Town Center
Fastest Heroic
16:51* dejavook Fujin · estimated

dejavook

Susanoo · Cyan
Loss 902 -10
EAPM
10.9
Favorite unit
Kitsune
1 fielded
Total score
12,295
Military score
4,190
Economic score
6,992
Kills score
1,113
Units killed
43
Units lost
95
Buildings razed
0
Largest army
1
First expansion
6:40
Age path
MinakatatomiClassical · Research start 3:10
FujinHeroic · Research start 15:36
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom3 expansion build events
Most Deaths Most Improvements

creep

Hades · Red
Win 1052 +10
EAPM
14.9
Favorite unit
Ajax
1 fielded
Total score
23,383
Military score
10,708
Economic score
9,538
Kills score
3,143
Units killed
101
Units lost
43
Buildings razed
44
Largest army
1
First expansion
18:23
Age path
AresClassical · Est. start 2:37
ApolloHeroic · Est. start 16:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

dejavookcreep
Score
Total score creep
12,29534%23,38366%
Military score creep
4,19028%10,70872%
Economic score creep
6,99242%9,53858%
Kills score creep
1,11326%3,14374%
Combat and army
dejavookcreep
43 Units killed 101
95 Units lost 43
0 Buildings razed 44
1 Largest army 1

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dejavook

Army · 1

Units

Kitsune1

Technologies8 researched

Hand Axe3:29
Pickaxe4:00
Husbandry9:21
Copper Armor11:56
Copper Weapons11:56
Copper Shields11:57
Ballistics11:57
Plow15:04
Buildings 11 types
Farm23
House9
Watermill8
Shrine Japanese5
Mining Camp Japanese4
Guardhouse3
Town Center3
Stable Japanese2
Armory1
Dojo1
Temple1
God powers 3 invoked
Kusanagi1
Shrine Of The Hunt1
Smiting Gust1

creep

Army · 1

Units

Ajax1

Technologies0 researched · 1 pre-queued

Medium ArchersPre-queued · 5:42
Buildings 9 types
House30
Archery Range7
Granary4
Military Academy4
Storehouse3
Temple2
Armory1
Stable1
Town Center1
God powers 1 invoked
Pestilence1