Advanced match analysis
dumar100 vs MauricioBenzemaaa
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 18620
- Duration
- 19:02
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
dumar100
Quetzalcoatl · Elo 1290 +13
19:02
Match length
Defeated
MauricioBenzemaaa
Poseidon · Elo 1203 -13
62.3% win probability
Pre-match · dumar100 favored
win probability 37.7%
Key momentsIn match order
dumar100
Quetzalcoatl · Blue- EAPM
- 30.8
- Favorite unit
- Eagle Warrior 23 fielded
- Total score
- 26,937
- Military score
- 12,132
- Economic score
- 12,673
- Kills score
- 2,195
- Units killed
- 95
- Units lost
- 43
- Buildings razed
- 4
- Largest army
- 84
- First expansion
- 12:27
Age path
PatecatlClassical · Research start 4:18
CoyolxauhquiHeroic · Est. start 11:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
Large army production84 military units
Highest Score
Most Improvements
Most Kills
MauricioBenzemaaa
Poseidon · Red- EAPM
- 37.4
- Favorite unit
- Hypaspist 30 fielded
- Total score
- 22,163
- Military score
- 8,459
- Economic score
- 12,536
- Kills score
- 1,218
- Units killed
- 39
- Units lost
- 95
- Buildings razed
- 0
- Largest army
- 98
- First expansion
- 11:09
Age path
HermesClassical · Est. start 3:18
AphroditeHeroic · Est. start 11:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Large army production98 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
dumar100MauricioBenzemaaa
Score
Combat and army
dumar100MauricioBenzemaaa
95
Units killed
39
43
Units lost
95
4
Buildings razed
0
84
Largest army
98
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.