Replay-derived match flow, timings, and composition.

Advanced match analysis

dumar100 vs MauricioBenzemaaa

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
18620
Duration
19:02
Patch
19.17020
Played
· 13 hours ago
Alfheim map preview
MapAlfheim
Winner
dumar100 Quetzalcoatl · Elo 1290 +13
19:02 Match length
Defeated
MauricioBenzemaaa Poseidon · Elo 1203 -13
62.3% win probability Pre-match · dumar100 favored win probability 37.7%
Key momentsIn match order
First pressure
4:03 dumar100 Warrior Priest trained
Fastest Classical
4:18* MauricioBenzemaaa Hermes · estimated
Armory timing
7:01 dumar100 Armory
First extra TC
11:09 MauricioBenzemaaa Town Center
Fortress timing
12:23 MauricioBenzemaaa Fortress
Fastest Heroic
12:42* MauricioBenzemaaa Aphrodite · estimated
Market timing
15:17 MauricioBenzemaaa Market

dumar100

Quetzalcoatl · Blue
Win 1290 +13
EAPM
30.8
Favorite unit
Eagle Warrior
23 fielded
Total score
26,937
Military score
12,132
Economic score
12,673
Kills score
2,195
Units killed
95
Units lost
43
Buildings razed
4
Largest army
84
First expansion
12:27
Age path
PatecatlClassical · Research start 4:18
CoyolxauhquiHeroic · Est. start 11:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
Large army production84 military units
Highest Score Most Improvements Most Kills

MauricioBenzemaaa

Poseidon · Red
Loss 1203 -13
EAPM
37.4
Favorite unit
Hypaspist
30 fielded
Total score
22,163
Military score
8,459
Economic score
12,536
Kills score
1,218
Units killed
39
Units lost
95
Buildings razed
0
Largest army
98
First expansion
11:09
Age path
HermesClassical · Est. start 3:18
AphroditeHeroic · Est. start 11:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Large army production98 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

dumar100MauricioBenzemaaa
Score
Total score dumar100
26,93755%22,16345%
Military score dumar100
12,13259%8,45941%
Economic score dumar100
12,67350%12,53650%
Kills score dumar100
2,19564%1,21836%
Combat and army
dumar100MauricioBenzemaaa
95 Units killed 39
43 Units lost 95
4 Buildings razed 0
84 Largest army 98

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dumar100

Army · 84

Units

Eagle Warrior23
Otontin20
Ocelotl Warrior13
Shorn One10
Tlamanih Spearman8
Warrior Priest8
Coyote Warrior1
Tequihua Archer1

Technologies5 researched · 2 pre-queued

Hand Axe0:50
PickaxePre-queued · 1:40
Husbandry5:11
Ballistics9:09
Medium Nobles Hut SoldiersPre-queued · 9:20
Heavy Nobles Hut Soldiers12:59
Heavy Great Temple Soldiers15:22
Buildings 9 types
House25
Calpulli9
Nobles Hut8
Wall7
Great Temple2
Armory1
Temple1
Town Center1
War Hut1
God powers 2 invoked
Starfall1
Tailwind1

MauricioBenzemaaa

Army · 98

Units

Hypaspist30
Peltast30
Prodromos15
Hippeus10
Toxotes8
Centaur2
Atalanta1
Hippolyta1
Theseus1

Technologies7 researched · 6 pre-queued

PickaxePre-queued · 7:34
Hand AxePre-queued · 8:56
Medium Archers9:22
Medium Cavalry11:29
Ballistics12:01
Copper Shields12:03
Husbandry12:14
Medium InfantryPre-queued · 13:26
Plow14:21
Copper ArmorPre-queued · 14:28
Shaft MinePre-queued · 14:37
Bow SawPre-queued · 15:24
Heavy Archers16:47
Buildings 13 types
House16
Farm12
Wall8
Storehouse6
Granary4
Military Academy3
Archery Range2
Market2
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Cease Fire2
Curse1
Lure1