Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs Joey

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
15265
Duration
14:36
Patch
19.17020
Played
· 13 hours ago
Oasis map preview
MapOasis
Winner
Devil Loki · Elo 2008 +9
14:36 Match length
Defeated
Joey Ra · Elo 1833 -9
73.3% win probability Pre-match · Devil favored win probability 26.7%
Key momentsIn match order
First pressure
3:30 Devil Hersir trained
Fastest Classical
4:10* Devil Forseti · estimated
Armory timing
5:08 Joey Armory
Market timing
5:10 Joey Market
First extra TC
11:39 Joey Town Center
Fastest Heroic
12:38* Devil Bragi · estimated
Fortress timing
13:12 Devil Hill Fort

Devil

Loki · Blue
Win 2008 +9
EAPM
57.7
Favorite unit
Throwing Axeman
24 fielded
Total score
16,359
Military score
8,570
Economic score
7,002
Kills score
799
Units killed
45
Units lost
27
Buildings razed
9
Largest army
66
First expansion
—
Age path
ForsetiClassical · Research start 3:10
BragiHeroic · Est. start 11:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy100 total resource volume
Highest Score Most Kills Most Resources

Joey

Ra · Red
Loss 1833 -9
EAPM
75.3
Favorite unit
Axeman
39 fielded
Total score
15,060
Military score
7,082
Economic score
7,259
Kills score
719
Units killed
27
Units lost
45
Buildings razed
0
Largest army
94
First expansion
11:39
Age path
PtahClassical · Research start 3:25
SekhmetHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production94 military units
Largest Army Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DevilJoey
Score
Total score Devil
16,35952%15,06048%
Military score Devil
8,57055%7,08245%
Economic score Joey
7,00249%7,25951%
Kills score Devil
79953%71947%
Combat and army
DevilJoey
45 Units killed 27
27 Units lost 45
9 Buildings razed 0
66 Largest army 94

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Devil

Bought

No buys

Sold

Food100
Total player market volume100

Joey

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army · 66

Units

Throwing Axeman24
Hersir21
Raiding Cavalry9
Troll5
Berserk3
Godi2
Huskarl1
Portable Ram1

Technologies2 researched

Medium Infantry8:06
Heavy Infantry13:56
Buildings 7 types
House13
Ox Cart Building3
Longhouse2
Great Hall1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Joey

Army · 94

Units

Axeman39
Spearman29
Slinger26

Technologies6 researched · 1 pre-queued

Husbandry2:43
PickaxePre-queued · 3:57
Medium Spearmen8:05
Copper Armor8:06
Medium Axemen8:56
Hand Axe10:01
Medium Slingers10:35
Buildings 12 types
House18
Obelisk7
Granary5
Mining Camp4
Wall4
Barracks2
Armory1
Lumber Camp1
Market1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Shifting Sands1