Advanced match analysis
Devil vs Joey
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 15265
- Duration
- 14:36
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Devil
Loki · Elo 2008 +9
14:36
Match length
Defeated
Joey
Ra · Elo 1833 -9
73.3% win probability
Pre-match · Devil favored
win probability 26.7%
Key momentsIn match order
Devil
Loki · Blue- EAPM
- 57.7
- Favorite unit
- Throwing Axeman 24 fielded
- Total score
- 16,359
- Military score
- 8,570
- Economic score
- 7,002
- Kills score
- 799
- Units killed
- 45
- Units lost
- 27
- Buildings razed
- 9
- Largest army
- 66
- First expansion
- —
Age path
ForsetiClassical · Research start 3:10
BragiHeroic · Est. start 11:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy100 total resource volume
Highest Score
Most Kills
Most Resources
Joey
Ra · Red- EAPM
- 75.3
- Favorite unit
- Axeman 39 fielded
- Total score
- 15,060
- Military score
- 7,082
- Economic score
- 7,259
- Kills score
- 719
- Units killed
- 27
- Units lost
- 45
- Buildings razed
- 0
- Largest army
- 94
- First expansion
- 11:39
Age path
PtahClassical · Research start 3:25
SekhmetHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production94 military units
Largest Army
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DevilJoey
Score
Combat and army
DevilJoey
45
Units killed
27
27
Units lost
45
9
Buildings razed
0
66
Largest army
94
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 100 total volume›
Devil
Bought
No buys
Sold
Total player market volume100
Joey
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.