Advanced match analysis
qasari vs cawa III
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 15693
- Duration
- 20:20
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
qasari
Kronos · Elo 901 +15
20:20
Match length
Defeated
cawa III
Gaia · Elo 853 -15
56.9% win probability
Pre-match · qasari favored
win probability 43.1%
Key momentsIn match order
qasari
Kronos · Blue- EAPM
- 42.1
- Favorite unit
- Fanatic 56 fielded
- Total score
- 53,114
- Military score
- 16,595
- Economic score
- 33,935
- Kills score
- 2,584
- Units killed
- 90
- Units lost
- 63
- Buildings razed
- 4
- Largest army
- 94
- First expansion
- 7:56
Age path
PrometheusClassical · Research start 2:47
RheiaHeroic · Est. start 8:06
AtlasMythic · Research start 17:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Large army production94 military units
Highest Score
Most Improvements
Most Kills
Most Resources
cawa III
Gaia · Red- EAPM
- 15.2
- Favorite unit
- Murmillo 21 fielded
- Total score
- 18,934
- Military score
- 7,945
- Economic score
- 9,265
- Kills score
- 1,724
- Units killed
- 62
- Units lost
- 88
- Buildings razed
- 2
- Largest army
- 67
- First expansion
- 11:12
Age path
OceanusClassical · Research start 3:33
TheiaHeroic · Research start 17:21
MythicNot reached
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
qasaricawa III
Score
Combat and army
qasaricawa III
90
Units killed
62
63
Units lost
88
4
Buildings razed
2
94
Largest army
67
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.