Replay-derived match flow, timings, and composition.

Advanced match analysis

sstern1 vs ᶻᵇᵉ

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
23904
Duration
20:29
Patch
19.17020
Played
· 13 hours ago
Marsh map preview
MapMarsh
Winner
sstern1 Ra · Elo 1035 +16
20:29 Match length
Defeated
ᶻᵇᵉ Loki · Elo 993 -16
56.0% win probability Pre-match · sstern1 favored win probability 44.0%
Key momentsIn match order
Fastest Classical
3:38* sstern1 Ptah · estimated
First extra TC
4:00 sstern1 Town Center
First pressure
5:18 ᶻᵇᵉ Hersir trained
Armory timing
6:17 sstern1 Armory
Market timing
10:04 sstern1 Market
Fastest Heroic
10:19* sstern1 Sobek · estimated
Fortress timing
11:39 sstern1 Migdol Stronghold

sstern1

Ra · Blue
Win 1035 +16
EAPM
32.2
Favorite unit
Spearman
49 fielded
Total score
33,908
Military score
15,263
Economic score
15,824
Kills score
2,821
Units killed
117
Units lost
60
Buildings razed
0
Largest army
91
First expansion
4:00
Age path
PtahClassical · Research start 2:38
SobekHeroic · Research start 9:04
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Large army production91 military units
Highest Score Largest Army Most Improvements Most Kills

ᶻᵇᵉ

Loki · Red
Loss 993 -16
EAPM
31.9
Favorite unit
Einheri
1 fielded
Total score
23,809
Military score
5,328
Economic score
17,263
Kills score
1,218
Units killed
60
Units lost
116
Buildings razed
6
Largest army
1
First expansion
9:57
Age path
HeimdallClassical · Research start 5:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling8 wall build events
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

sstern1ᶻᵇᵉ
Score
Total score sstern1
33,90859%23,80941%
Military score sstern1
15,26374%5,32826%
Economic score ᶻᵇᵉ
15,82448%17,26352%
Kills score sstern1
2,82170%1,21830%
Combat and army
sstern1ᶻᵇᵉ
117 Units killed 60
60 Units lost 116
0 Buildings razed 6
91 Largest army 1

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sstern1

Army · 91

Units

Spearman49
Slinger19
Axeman12
Camel Rider7
Siege Tower3
Wadjet1

Technologies16 researched

Husbandry4:56
Pickaxe6:26
Plow9:45
Hand Axe9:52
Medium Axemen9:54
Medium Spearmen10:37
Crenellations11:03
Copper Weapons11:29
Medium Slingers14:49
Heavy Spearmen15:16
Copper Armor15:49
Bronze Weapons17:18
Heavy Slingers17:20
Heavy Chariot Archers17:22
Bow Saw17:53
Bronze Armor19:10
Buildings 16 types
House22
Farm19
Wall15
Mining Camp11
Lumber Camp5
Market5
Barracks4
Granary4
Siege Works3
Town Center3
Migdol Stronghold2
Armory1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers 1 invoked
Locust Swarm1

ᶻᵇᵉ

Army · 1

Units

Einheri1

Technologies7 researched

Pickaxe2:52
Hand Axe5:14
Husbandry6:18
Plow9:09
Copper Shields17:36
Medium Infantry18:46
Medium Cavalry18:49
Buildings 10 types
Farm35
House16
Wall8
Ox Cart Building5
Sentry Tower3
Armory2
Great Hall2
Longhouse1
Temple1
Town Center1
God powers 2 invoked
Undermine2