Advanced match analysis
sstern1 vs ᶻᵇᵉ
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 23904
- Duration
- 20:29
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
sstern1
Ra · Elo 1035 +16
20:29
Match length
Defeated
ᶻᵇᵉ
Loki · Elo 993 -16
56.0% win probability
Pre-match · sstern1 favored
win probability 44.0%
Key momentsIn match order
sstern1
Ra · Blue- EAPM
- 32.2
- Favorite unit
- Spearman 49 fielded
- Total score
- 33,908
- Military score
- 15,263
- Economic score
- 15,824
- Kills score
- 2,821
- Units killed
- 117
- Units lost
- 60
- Buildings razed
- 0
- Largest army
- 91
- First expansion
- 4:00
Age path
PtahClassical · Research start 2:38
SobekHeroic · Research start 9:04
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Large army production91 military units
Highest Score
Largest Army
Most Improvements
Most Kills
ᶻᵇᵉ
Loki · Red- EAPM
- 31.9
- Favorite unit
- Einheri 1 fielded
- Total score
- 23,809
- Military score
- 5,328
- Economic score
- 17,263
- Kills score
- 1,218
- Units killed
- 60
- Units lost
- 116
- Buildings razed
- 6
- Largest army
- 1
- First expansion
- 9:57
Age path
HeimdallClassical · Research start 5:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling8 wall build events
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
sstern1ᶻᵇᵉ
Score
Combat and army
sstern1ᶻᵇᵉ
117
Units killed
60
60
Units lost
116
0
Buildings razed
6
91
Largest army
1
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.