Replay-derived match flow, timings, and composition.

Advanced match analysis

TheSadBatman vs Minal

Queue
Ranked 1v1 Deathmatch
Map
Ghost Lake
Map Seed
3133
Duration
11:30
Patch
19.17020
Played
· 11 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
TheSadBatman Tsukuyomi · Elo 1414 +15
11:30 Match length
Defeated
Minal Freyr · Elo 1175 -7
79.8% win probability Pre-match · TheSadBatman favored win probability 20.2%
Key momentsIn match order
Armory timing
0:25 TheSadBatman Armory
First pressure
0:28 TheSadBatman Stable Japanese
Fortress timing
0:51 TheSadBatman Castle
Fastest Classical
1:21* Minal Ullr · estimated
First extra TC
1:43 Minal Town Center
Fastest Heroic
2:51* TheSadBatman Hachiman · estimated
Fastest Mythic
4:21* TheSadBatman Okuninushi · estimated
Market timing
4:25 Minal Market

TheSadBatman

Tsukuyomi · Blue
Win 1414 +15
EAPM
92.3
Favorite unit
Samurai
60 fielded
Total score
90,981
Military score
43,827
Economic score
35,816
Kills score
11,338
Units killed
339
Units lost
404
Buildings razed
18
Largest army
168
First expansion
2:38
Age path
Inari OkamiClassical · Est. start 1:04
HachimanHeroic · Est. start 1:55
OkuninushiMythic · Est. start 2:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production168 military units
Highest Score Most Deaths Most Improvements Most Kills

Minal

Freyr · Green
Loss 1175 -7
EAPM
57.0
Favorite unit
Hersir
100 fielded
Total score
44,956
Military score
21,467
Economic score
16,873
Kills score
6,616
Units killed
219
Units lost
335
Buildings razed
17
Largest army
324
First expansion
1:43
Age path
UllrClassical · Research start 0:21
AegirHeroic · Timing unavailable
HelMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production324 military units
Largest Army Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TheSadBatmanMinal
Score
Total score TheSadBatman
90,98167%44,95633%
Military score TheSadBatman
43,82767%21,46733%
Economic score TheSadBatman
35,81668%16,87332%
Kills score TheSadBatman
11,33863%6,61637%
Combat and army
TheSadBatmanMinal
339 Units killed 219
404 Units lost 335
18 Buildings razed 17
168 Largest army 324

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TheSadBatman

Army · 168

Units

Samurai60
Yumi Horse Archer32
Onna Musha18
Daimyo16
Naginata Rider15
Onmyoji14
Bushi5
Onmoraki5
Yumi Archer3

Technologies0 researched

No key technologies recorded.

Buildings 13 types
Wall27
Dojo21
Farm16
House12
Shrine Japanese12
Stable Japanese8
Guardhouse7
Castle6
Watermill4
Mining Camp Japanese2
Temple2
Town Center2
Armory1
God powers 5 invoked
Shogun2
Swampland2
Sacred Gate1

Minal

Army · 324

Units

Hersir100
Berserk78
Jarl54
Godi40
Draugr31
Portable Ram6
Rock Giant5
Frost Giant4
Mountain Giant4
Raiding Cavalry2

Technologies0 researched

No key technologies recorded.

Buildings 11 types
Farm35
Ox Cart Building15
Temple15
House12
Great Hall8
Longhouse7
Hill Fort6
Market6
Sentry Tower4
Town Center3
Armory1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Nidhogg1
Tempest1