Advanced match analysis
TheSadBatman vs Minal
- Queue
- Ranked 1v1 Deathmatch
- Map
- Ghost Lake
- Map Seed
- 3133
- Duration
- 11:30
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
TheSadBatman
Tsukuyomi · Elo 1414 +15
11:30
Match length
Defeated
Minal
Freyr · Elo 1175 -7
79.8% win probability
Pre-match · TheSadBatman favored
win probability 20.2%
Key momentsIn match order
TheSadBatman
Tsukuyomi · Blue- EAPM
- 92.3
- Favorite unit
- Samurai 60 fielded
- Total score
- 90,981
- Military score
- 43,827
- Economic score
- 35,816
- Kills score
- 11,338
- Units killed
- 339
- Units lost
- 404
- Buildings razed
- 18
- Largest army
- 168
- First expansion
- 2:38
Age path
Inari OkamiClassical · Est. start 1:04
HachimanHeroic · Est. start 1:55
OkuninushiMythic · Est. start 2:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production168 military units
Highest Score
Most Deaths
Most Improvements
Most Kills
Minal
Freyr · Green- EAPM
- 57.0
- Favorite unit
- Hersir 100 fielded
- Total score
- 44,956
- Military score
- 21,467
- Economic score
- 16,873
- Kills score
- 6,616
- Units killed
- 219
- Units lost
- 335
- Buildings razed
- 17
- Largest army
- 324
- First expansion
- 1:43
Age path
UllrClassical · Research start 0:21
AegirHeroic · Timing unavailable
HelMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production324 military units
Largest Army
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
TheSadBatmanMinal
Score
Combat and army
TheSadBatmanMinal
339
Units killed
219
404
Units lost
335
18
Buildings razed
17
168
Largest army
324
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
TheSadBatman
Army · 168Units
Technologies0 researched
No key technologies recorded.
Buildings ›13 types
God powers ›5 invoked
Minal
Army · 324Units
Technologies0 researched
No key technologies recorded.