Replay-derived match flow, timings, and composition.

Advanced match analysis

0815gamer vs TOP1

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
9859
Duration
22:05
Patch
19.17020
Played
· 11 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
0815gamer Poseidon · Elo 1048 -19
22:05 Match length
Winner
TOP1 Isis · Elo 1018 +19
54.3% win probability Pre-match · 0815gamer favored · Upset win probability 45.7%
Key momentsIn match order
Fastest Classical
4:16* 0815gamer Hermes · estimated
First pressure
5:13 0815gamer Stable
Armory timing
6:15 TOP1 Armory
Market timing
7:10 0815gamer Market
Fastest Heroic
12:36* 0815gamer Dionysus · estimated
First extra TC
12:48 TOP1 Town Center
Fortress timing
17:26 TOP1 Migdol Stronghold

0815gamer

Poseidon · Blue
Loss 1048 -19
EAPM
19.3
Favorite unit
Atalanta
2 fielded
Total score
18,212
Military score
8,905
Economic score
8,072
Kills score
1,235
Units killed
78
Units lost
180
Buildings razed
1
Largest army
4
First expansion
—
Age path
HermesClassical · Est. start 3:16
DionysusHeroic · Est. start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy2,600 total resource volume
Most Deaths Most Resources

TOP1

Isis · Purple
Win 1018 +19
EAPM
27.2
Favorite unit
Slinger
31 fielded
Total score
37,556
Military score
15,856
Economic score
17,290
Kills score
4,410
Units killed
180
Units lost
91
Buildings razed
2
Largest army
85
First expansion
12:48
Age path
AnubisClassical · Est. start 4:12
NephthysHeroic · Est. start 14:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production85 military units
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

0815gamerTOP1
Score
Total score TOP1
18,21233%37,55667%
Military score TOP1
8,90536%15,85664%
Economic score TOP1
8,07232%17,29068%
Kills score TOP1
1,2354,41078%
Combat and army
0815gamerTOP1
78 Units killed 180
180 Units lost 91
1 Buildings razed 2
4 Largest army 85

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

0815gamer

Bought

Food1,400
Wood1,000

Sold

Food100
Wood100
Total player market volume2,600

TOP1

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

0815gamer

Army · 4

Units

Atalanta2
Theseus2

Technologies0 researched · 17 pre-queued

Hand AxePre-queued · 3:26
PickaxePre-queued · 3:26
Medium CavalryPre-queued · 6:18
Medium ArchersPre-queued · 8:47
Copper WeaponsPre-queued · 8:49
Copper ArmorPre-queued · 8:49
Copper ShieldsPre-queued · 8:50
BallisticsPre-queued · 8:50
HusbandryPre-queued · 12:43
Shaft MinePre-queued · 13:37
Bow SawPre-queued · 13:38
Bronze WeaponsPre-queued · 13:58
Bronze ArmorPre-queued · 13:58
Bronze ShieldsPre-queued · 13:59
Medium InfantryPre-queued · 15:47
Heavy InfantryPre-queued · 16:32
Heavy CavalryPre-queued · 16:53
Buildings 10 types
House17
Storehouse8
Archery Range4
Granary3
Military Academy3
Wall3
Stable2
Armory1
Market1
Temple1
God powers 1 invoked
Bronze1

TOP1

Army · 85

Units

Slinger31
Spearman31
Axeman10
Anubite7
Chariot Archer3
Scorpion Man2
Camel Rider1

Technologies10 researched · 11 pre-queued

PickaxePre-queued · 2:01
Hand Axe5:18
Medium Slingers7:28
Medium SpearmenPre-queued · 8:02
Copper WeaponsPre-queued · 8:51
Copper ArmorPre-queued · 8:51
Copper ShieldsPre-queued · 8:52
BallisticsPre-queued · 8:52
Crenellations9:48
HusbandryPre-queued · 14:24
PlowPre-queued · 14:25
Shaft Mine18:16
Bow Saw18:17
Heavy Chariot Archers19:07
Medium Axemen20:08
Heavy Slingers20:08
Heavy Camel Riders20:33
Heavy War Elephants20:33
Bronze WeaponsPre-queued · 21:44
Bronze ArmorPre-queued · 21:47
Bronze ShieldsPre-queued · 21:47
Buildings 14 types
House16
Mining Camp7
Granary6
Obelisk4
Armory3
Town Center3
Barracks2
Migdol Stronghold2
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1