Advanced match analysis
0815gamer vs TOP1
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 9859
- Duration
- 22:05
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
0815gamer
Poseidon · Elo 1048 -19
22:05
Match length
Winner
TOP1
Isis · Elo 1018 +19
54.3% win probability
Pre-match · 0815gamer favored · Upset
win probability 45.7%
Key momentsIn match order
0815gamer
Poseidon · Blue- EAPM
- 19.3
- Favorite unit
- Atalanta 2 fielded
- Total score
- 18,212
- Military score
- 8,905
- Economic score
- 8,072
- Kills score
- 1,235
- Units killed
- 78
- Units lost
- 180
- Buildings razed
- 1
- Largest army
- 4
- First expansion
- —
Age path
HermesClassical · Est. start 3:16
DionysusHeroic · Est. start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy2,600 total resource volume
Most Deaths
Most Resources
TOP1
Isis · Purple- EAPM
- 27.2
- Favorite unit
- Slinger 31 fielded
- Total score
- 37,556
- Military score
- 15,856
- Economic score
- 17,290
- Kills score
- 4,410
- Units killed
- 180
- Units lost
- 91
- Buildings razed
- 2
- Largest army
- 85
- First expansion
- 12:48
Age path
AnubisClassical · Est. start 4:12
NephthysHeroic · Est. start 14:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production85 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
0815gamerTOP1
Score
Combat and army
0815gamerTOP1
78
Units killed
180
180
Units lost
91
1
Buildings razed
2
4
Largest army
85
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,600 total volume›
0815gamer
Bought
Sold
Total player market volume2,600
TOP1
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.