Replay-derived match flow, timings, and composition.

Advanced match analysis

Pe-Vermei vs Ad Ún

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
20988
Duration
16:48
Patch
19.17020
Played
· 11 hours ago
Steppe map preview
MapSteppe
Defeated
Pe-Vermei Loki · Elo 1264 -12
16:48 Match length
Winner
Ad Ún Hades · Elo 1386 +12
33.1% win probability Pre-match · Ad Ún favored win probability 66.9%
Key momentsIn match order
First pressure
3:16 Pe-Vermei Hersir trained
Fastest Classical
4:23* Pe-Vermei Forseti · estimated
First extra TC
4:27 Ad Ún Town Center
Armory timing
5:52 Pe-Vermei Armory
Fastest Heroic
10:37* Pe-Vermei Bragi · estimated
Fortress timing
11:21 Ad Ún Fortress

Pe-Vermei

Loki · Blue
Loss 1264 -12
EAPM
61.0
Favorite unit
Raiding Cavalry
31 fielded
Total score
17,500
Military score
5,998
Economic score
9,731
Kills score
1,771
Units killed
69
Units lost
79
Buildings razed
1
Largest army
87
First expansion
—
Age path
ForsetiClassical · Research start 3:23
BragiHeroic · Research start 9:22
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Large army production87 military units
Most Deaths

Ad Ún

Hades · Red
Win 1386 +12
EAPM
63.2
Favorite unit
Toxotes
60 fielded
Total score
28,838
Military score
12,930
Economic score
13,520
Kills score
2,410
Units killed
80
Units lost
69
Buildings razed
1
Largest army
130
First expansion
4:27
Age path
AresClassical · Research start 3:25
ApolloHeroic · Research start 9:46
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production130 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Pe-VermeiAd Ún
Score
Total score Ad Ún
17,50038%28,83862%
Military score Ad Ún
5,99832%12,93068%
Economic score Ad Ún
9,73142%13,52058%
Kills score Ad Ún
1,77142%2,41058%
Combat and army
Pe-VermeiAd Ún
69 Units killed 80
79 Units lost 69
1 Buildings razed 1
87 Largest army 130

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pe-Vermei

Army · 87

Units

Raiding Cavalry31
Huskarl20
Throwing Axeman10
Hersir8
Hirdman5
Battle Boar4
Jarl4
Portable Ram3
Godi2

Technologies0 researched · 13 pre-queued

HusbandryPre-queued · 6:10
Copper ShieldsPre-queued · 6:15
Copper ArmorPre-queued · 9:34
Copper WeaponsPre-queued · 9:34
Medium InfantryPre-queued · 10:28
Medium CavalryPre-queued · 10:29
Bronze ShieldsPre-queued · 10:31
BallisticsPre-queued · 10:31
PickaxePre-queued · 10:52
Hand AxePre-queued · 10:56
Shaft MinePre-queued · 12:13
Heavy CavalryPre-queued · 12:21
Heavy InfantryPre-queued · 12:36
Buildings 8 types
House20
Wall7
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Hill Fort1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Ad Ún

Army · 130

Units

Toxotes60
Prodromos27
Hypaspist20
Hoplite7
Petrobolos6
Hippeus4
Ajax3
Achilles2
Chiron1

Technologies13 researched

Pickaxe5:54
Medium Cavalry6:09
Hand Axe6:59
Husbandry9:06
Medium Archers10:06
Copper Weapons10:30
Shaft Mine11:06
Medium Infantry11:27
Heavy Archers12:03
Copper Armor12:06
Ballistics12:35
Copper Shields16:21
Bronze Weapons16:21
Buildings 11 types
House20
Farm14
Storehouse9
Archery Range5
Granary4
Military Academy3
Stable3
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Pestilence1
Sentinel1