Advanced match analysis
Pe-Vermei vs Ad Ún
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 20988
- Duration
- 16:48
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
Pe-Vermei
Loki · Elo 1264 -12
16:48
Match length
Winner
Ad Ún
Hades · Elo 1386 +12
33.1% win probability
Pre-match · Ad Ún favored
win probability 66.9%
Key momentsIn match order
Pe-Vermei
Loki · Blue- EAPM
- 61.0
- Favorite unit
- Raiding Cavalry 31 fielded
- Total score
- 17,500
- Military score
- 5,998
- Economic score
- 9,731
- Kills score
- 1,771
- Units killed
- 69
- Units lost
- 79
- Buildings razed
- 1
- Largest army
- 87
- First expansion
- —
Age path
ForsetiClassical · Research start 3:23
BragiHeroic · Research start 9:22
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Large army production87 military units
Most Deaths
Ad Ún
Hades · Red- EAPM
- 63.2
- Favorite unit
- Toxotes 60 fielded
- Total score
- 28,838
- Military score
- 12,930
- Economic score
- 13,520
- Kills score
- 2,410
- Units killed
- 80
- Units lost
- 69
- Buildings razed
- 1
- Largest army
- 130
- First expansion
- 4:27
Age path
AresClassical · Research start 3:25
ApolloHeroic · Research start 9:46
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production130 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Pe-VermeiAd Ún
Score
Combat and army
Pe-VermeiAd Ún
69
Units killed
80
79
Units lost
69
1
Buildings razed
1
87
Largest army
130
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.