Replay-derived match flow, timings, and composition.

Advanced match analysis

joemckenzienottingham vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
9233
Duration
11:42
Patch
19.17020
Played
· 11 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
joemckenzienottingham Poseidon · Elo 1177 +15
11:42 Match length
Defeated
BRCwolf Gaia · Elo 1127 -15
57.1% win probability Pre-match · joemckenzienottingham favored win probability 42.9%
Key momentsIn match order
Fastest Classical
3:41* BRCwolf Oceanus · estimated
First pressure
3:43 BRCwolf Counter Barracks
First extra TC
10:26 joemckenzienottingham Town Center

joemckenzienottingham

Poseidon · Blue
Win 1177 +15
EAPM
27.3
Favorite unit
Hoplite
8 fielded
Total score
11,907
Military score
4,537
Economic score
6,744
Kills score
695
Units killed
28
Units lost
13
Buildings razed
0
Largest army
16
First expansion
10:26
Age path
HermesClassical · Est. start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Highest Score Most Improvements Most Kills Most Resources

BRCwolf

Gaia · Red
Loss 1127 -15
EAPM
58.4
Favorite unit
Katapeltes
13 fielded
Total score
9,351
Military score
3,660
Economic score
5,367
Kills score
346
Units killed
14
Units lost
27
Buildings razed
1
Largest army
31
First expansion
—
Age path
OceanusClassical · Research start 2:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

joemckenzienottinghamBRCwolf
Score
Total score joemckenzienottingham
11,90756%9,35144%
Military score joemckenzienottingham
4,53755%3,66045%
Economic score joemckenzienottingham
6,74456%5,36744%
Kills score joemckenzienottingham
69567%34633%
Combat and army
joemckenzienottinghamBRCwolf
28 Units killed 14
13 Units lost 27
0 Buildings razed 1
16 Largest army 31

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

joemckenzienottingham

Army · 16

Units

Hoplite8
Hippeus5
Atalanta1
Theseus1
Toxotes1

Technologies2 researched · 2 pre-queued

PickaxePre-queued · 2:48
Hand AxePre-queued · 2:48
Medium Cavalry6:23
Medium Infantry9:55
Buildings 9 types
House7
Wall6
Granary3
Storehouse2
Archery Range1
Military Academy1
Stable1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

BRCwolf

Army · 31

Units

Katapeltes13
Turma8
Caladria5
Murmillo5

Technologies0 researched

No key technologies recorded.

Buildings 4 types
Manor4
Counter Barracks1
Military Barracks1
Temple1
God powers 4 invoked
Carnivora2
Gaia Forest2