Advanced match analysis
joemckenzienottingham vs BRCwolf
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 9233
- Duration
- 11:42
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
joemckenzienottingham
Poseidon · Elo 1177 +15
11:42
Match length
Defeated
BRCwolf
Gaia · Elo 1127 -15
57.1% win probability
Pre-match · joemckenzienottingham favored
win probability 42.9%
Key momentsIn match order
joemckenzienottingham
Poseidon · Blue- EAPM
- 27.3
- Favorite unit
- Hoplite 8 fielded
- Total score
- 11,907
- Military score
- 4,537
- Economic score
- 6,744
- Kills score
- 695
- Units killed
- 28
- Units lost
- 13
- Buildings razed
- 0
- Largest army
- 16
- First expansion
- 10:26
Age path
HermesClassical · Est. start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Highest Score
Most Improvements
Most Kills
Most Resources
BRCwolf
Gaia · Red- EAPM
- 58.4
- Favorite unit
- Katapeltes 13 fielded
- Total score
- 9,351
- Military score
- 3,660
- Economic score
- 5,367
- Kills score
- 346
- Units killed
- 14
- Units lost
- 27
- Buildings razed
- 1
- Largest army
- 31
- First expansion
- —
Age path
OceanusClassical · Research start 2:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
joemckenzienottinghamBRCwolf
Score
Combat and army
joemckenzienottinghamBRCwolf
28
Units killed
14
13
Units lost
27
0
Buildings razed
1
16
Largest army
31
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
joemckenzienottingham
Army · 16Units
Technologies2 researched · 2 pre-queued
Buildings ›9 types
God powers ›2 invoked
BRCwolf
Army · 31Units
Technologies0 researched
No key technologies recorded.