Replay-derived match flow, timings, and composition.

Advanced match analysis

GusBus vs psypuck

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
27503
Duration
20:11
Patch
19.17020
Played
· 12 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
GusBus Fuxi · Elo 1695 -11
20:11 Match length
Winner
psypuck Odin · Elo 1839 +11
30.4% win probability Pre-match · psypuck favored win probability 69.6%
Key momentsIn match order
First pressure
3:17 psypuck Hersir trained
Fastest Classical
3:52* psypuck Freyja · estimated
First extra TC
7:40 psypuck Town Center
Armory timing
10:51 psypuck Armory
Fastest Heroic
12:23* psypuck Skadi · estimated
Fortress timing
12:37 psypuck Hill Fort
Market timing
13:46 psypuck Market

GusBus

Fuxi · Blue
Loss 1695 -11
EAPM
47.1
Favorite unit
Fire Archer
58 fielded
Total score
25,551
Military score
10,243
Economic score
13,168
Kills score
2,140
Units killed
71
Units lost
102
Buildings razed
17
Largest army
165
First expansion
15:34
Age path
ChiyouClassical · Research start 3:35
GoumangHeroic · Research start 13:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling31 wall build events
Large army production165 military units
Largest Army Most Deaths

psypuck

Odin · Red
Win 1839 +11
EAPM
77.6
Favorite unit
Throwing Axeman
75 fielded
Total score
33,311
Military score
14,422
Economic score
16,421
Kills score
2,489
Units killed
102
Units lost
67
Buildings razed
6
Largest army
149
First expansion
7:40
Age path
FreyjaClassical · Research start 2:52
SkadiHeroic · Research start 11:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling29 wall build events
Market economy1,700 total resource volume
Large army production149 military units
Highest Score Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

GusBuspsypuck
Score
Total score psypuck
25,55143%33,31157%
Military score psypuck
10,24342%14,42258%
Economic score psypuck
13,16845%16,42155%
Kills score psypuck
2,14046%2,48954%
Combat and army
GusBuspsypuck
71 Units killed 102
102 Units lost 67
17 Buildings razed 6
165 Largest army 149

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

GusBus

Bought

No buys

Sold

No sells

Total player market volume0

psypuck

Bought

Food400

Sold

Food400
Wood900
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GusBus

Army · 165

Units

Fire Archer58
Ge Halberdier54
Chu Ko Nu30
Pioneer8
White Horse Cavalry6
Dao Swordsman5
Siege Crossbow2
Nezha Child1
Nezha Youth1

Technologies5 researched · 5 pre-queued

Pickaxe4:02
Hand AxePre-queued · 4:02
Medium Infantry10:29
Medium ArchersPre-queued · 10:30
Husbandry11:13
Copper Weapons14:10
Copper ShieldsPre-queued · 14:10
Heavy Infantry14:51
PlowPre-queued · 16:44
Heavy ArchersPre-queued · 19:30
Buildings 12 types
Wall31
Farm22
House22
Silo14
Machine Workshop4
Military Camp3
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
Town Center1
God powers 3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1

psypuck

Army · 149

Units

Throwing Axeman75
Huskarl20
Hersir18
Jarl15
Raiding Cavalry10
Portable Ram9
Valkyrie2

Technologies15 researched

Pickaxe8:07
Hand Axe8:32
Husbandry8:33
Copper Shields11:14
Copper Weapons12:18
Medium Infantry12:29
Medium Cavalry13:52
Bronze Shields13:54
Ballistics13:54
Bronze Weapons13:55
Shaft Mine14:41
Heavy Cavalry14:57
Bow Saw15:26
Plow17:17
Heavy Infantry18:09
Buildings 12 types
Wall29
House22
Farm21
Ox Cart Building10
Longhouse8
Great Hall7
Hill Fort3
Armory2
Market1
Sentry Tower1
Temple1
Town Center1
God powers 4 invoked
Forest Fire2
Frost1
Great Hunt1