Advanced match analysis
paulotz13 vs Aotearoa
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 419
- Duration
- 20:38
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
paulotz13
Hades · Elo 880 -24
20:38
Match length
Winner
Aotearoa
Gaia · Elo 1039 +10
28.6% win probability
Pre-match · Aotearoa favored
win probability 71.4%
Key momentsIn match order
paulotz13
Hades · Blue- EAPM
- 59.2
- Favorite unit
- Hypaspist 18 fielded
- Total score
- 39,175
- Military score
- 16,053
- Economic score
- 22,115
- Kills score
- 1,007
- Units killed
- 44
- Units lost
- 47
- Buildings razed
- 0
- Largest army
- 74
- First expansion
- 9:04
Age path
AthenaClassical · Est. start 1:53
ApolloHeroic · Est. start 9:15
HephaestusMythic · Est. start 15:19
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy300 total resource volume
Largest Army
Most Deaths
Most Kills
Aotearoa
Gaia · Red- EAPM
- 41.6
- Favorite unit
- Fanatic 25 fielded
- Total score
- 43,417
- Military score
- 23,900
- Economic score
- 18,660
- Kills score
- 857
- Units killed
- 28
- Units lost
- 35
- Buildings razed
- 2
- Largest army
- 77
- First expansion
- 10:55
Age path
OceanusClassical · Research start 3:44
RheiaHeroic · Research start 7:17
HekateMythic · Research start 13:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
Highest Score
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
paulotz13Aotearoa
Score
Combat and army
paulotz13Aotearoa
44
Units killed
28
47
Units lost
35
0
Buildings razed
2
74
Largest army
77
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
paulotz13
Bought
No buys
Sold
Total player market volume300
Aotearoa
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.