Replay-derived match flow, timings, and composition.

Advanced match analysis

paulotz13 vs Aotearoa

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
419
Duration
20:38
Patch
19.17020
Played
· 12 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
paulotz13 Hades · Elo 880 -24
20:38 Match length
Winner
Aotearoa Gaia · Elo 1039 +10
28.6% win probability Pre-match · Aotearoa favored win probability 71.4%
Key momentsIn match order
Fastest Classical
2:53* paulotz13 Athena · estimated
First pressure
4:54 Aotearoa Counter Barracks
Armory timing
6:14 Aotearoa Armory
Market timing
8:10 Aotearoa Market
Fastest Heroic
8:32* Aotearoa Rheia · estimated
First extra TC
9:04 paulotz13 Town Center
Fortress timing
9:24 Aotearoa Palace
Fastest Mythic
15:15* Aotearoa Hekate · estimated

paulotz13

Hades · Blue
Loss 880 -24
EAPM
59.2
Favorite unit
Hypaspist
18 fielded
Total score
39,175
Military score
16,053
Economic score
22,115
Kills score
1,007
Units killed
44
Units lost
47
Buildings razed
0
Largest army
74
First expansion
9:04
Age path
AthenaClassical · Est. start 1:53
ApolloHeroic · Est. start 9:15
HephaestusMythic · Est. start 15:19
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy300 total resource volume
Largest Army Most Deaths Most Kills

Aotearoa

Gaia · Red
Win 1039 +10
EAPM
41.6
Favorite unit
Fanatic
25 fielded
Total score
43,417
Military score
23,900
Economic score
18,660
Kills score
857
Units killed
28
Units lost
35
Buildings razed
2
Largest army
77
First expansion
10:55
Age path
OceanusClassical · Research start 3:44
RheiaHeroic · Research start 7:17
HekateMythic · Research start 13:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
Highest Score Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

paulotz13Aotearoa
Score
Total score Aotearoa
39,17547%43,41753%
Military score Aotearoa
16,05340%23,90060%
Economic score paulotz13
22,11554%18,66046%
Kills score paulotz13
1,00754%85746%
Combat and army
paulotz13Aotearoa
44 Units killed 28
47 Units lost 35
0 Buildings razed 2
74 Largest army 77

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

paulotz13

Bought

No buys

Sold

Food300
Total player market volume300

Aotearoa

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

paulotz13

Army · 74

Units

Hypaspist18
Hoplite16
Peltast15
Toxotes15
Achilles3
Petrobolos3
Minotaur2
Ajax1
Chiron1

Technologies15 researched · 2 pre-queued

Hand Axe5:12
Pickaxe5:13
Medium Infantry6:57
Medium Archers7:00
Bow SawPre-queued · 9:53
Shaft MinePre-queued · 9:53
Copper Weapons10:39
Copper Armor10:40
Heavy Archers11:56
Plow14:40
Bronze Weapons18:31
Bronze Armor18:32
Copper Shields18:32
Ballistics18:32
Heavy Infantry18:39
Champion Archers18:47
Champion Infantry20:19
Buildings 12 types
Farm23
House14
Wall14
Granary8
Military Academy8
Storehouse8
Archery Range6
Fortress3
Temple2
Town Center2
Armory1
Market1
God powers 3 invoked
Plenty Vault1
Restoration1
Sentinel1

Aotearoa

Army · 77

Units

Fanatic25
Arcus14
Turma11
Murmillo10
Contarius6
Oracle5
Fire Siphon4
Cheiroballista1
Destroyer1

Technologies20 researched

Husbandry0:23
Pickaxe0:51
Hand Axe1:13
Bow Saw5:15
Shaft Mine5:48
Medium Infantry7:45
Heavy Infantry14:02
Medium Archers14:02
Copper Weapons16:15
Copper Armor16:15
Copper Shields16:15
Ballistics16:16
Plow16:37
Bronze Shields17:53
Bronze Weapons18:22
Bronze Armor18:22
Champion Infantry19:03
Iron Shields19:31
Heavy Archers20:07
Heavy Cavalry20:12
Buildings 10 types
Farm10
Manor8
Palace4
Temple3
Armory2
Counter Barracks2
Economic Guild2
Market2
Military Barracks2
Town Center2
God powers 8 invoked
Gaia Forest3
Carnivora2
Traitor2
Tartarian Gate1