Advanced match analysis
Zerrer vs gabe
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 20192
- Duration
- 12:58
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
Zerrer
Poseidon · Elo 1654 -11
12:58
Match length
Winner
gabe
Huitzilopochtli · Elo 1799 +11
30.3% win probability
Pre-match · gabe favored
win probability 69.7%
Key momentsIn match order
Zerrer
Poseidon · Blue- EAPM
- 49.6
- Favorite unit
- Hypaspist 25 fielded
- Total score
- 10,788
- Military score
- 4,666
- Economic score
- 5,876
- Kills score
- 246
- Units killed
- 14
- Units lost
- 49
- Buildings razed
- 0
- Largest army
- 41
- First expansion
- —
Age path
HermesClassical · Research start 2:47
DionysusHeroic · Research start 8:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths
Most Improvements
gabe
Huitzilopochtli · Red- EAPM
- 56.2
- Favorite unit
- Tequihua Archer 44 fielded
- Total score
- 17,228
- Military score
- 8,845
- Economic score
- 7,032
- Kills score
- 1,372
- Units killed
- 49
- Units lost
- 18
- Buildings razed
- 3
- Largest army
- 92
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 3:28
CoatlicueHeroic · Est. start 8:10
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production92 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Zerrergabe
Score
Combat and army
Zerrergabe
14
Units killed
49
49
Units lost
18
0
Buildings razed
3
41
Largest army
92
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Zerrer
Army · 41Units
Technologies4 researched · 3 pre-queued
Buildings ›8 types
God powers ›3 invoked
gabe
Army · 92Units
Quimichin Spy1