Advanced match analysis
D0p1 vs terrenstimon
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 22166
- Duration
- 23:21
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
D0p1
Odin · Elo 1798 +11
23:21
Match length
Defeated
terrenstimon
Amaterasu · Elo 1665 -11
68.3% win probability
Pre-match · D0p1 favored
win probability 31.7%
Key momentsIn match order
D0p1
Odin · Blue- EAPM
- 78.5
- Favorite unit
- Throwing Axeman 73 fielded
- Total score
- 27,118
- Military score
- 11,469
- Economic score
- 11,832
- Kills score
- 3,817
- Units killed
- 133
- Units lost
- 148
- Buildings razed
- 13
- Largest army
- 198
- First expansion
- 17:35
Age path
FreyjaClassical · Research start 2:50
SkadiHeroic · Est. start 15:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy900 total resource volume
Large army production198 military units
Highest Score
Largest Army
Most Deaths
Most Resources
terrenstimon
Amaterasu · Red- EAPM
- 52.0
- Favorite unit
- Samurai 36 fielded
- Total score
- 21,756
- Military score
- 8,576
- Economic score
- 9,250
- Kills score
- 3,930
- Units killed
- 151
- Units lost
- 129
- Buildings razed
- 11
- Largest army
- 106
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:07
RaijinHeroic · Est. start 13:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Market economy1,000 total resource volume
Large army production106 military units
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
D0p1terrenstimon
Score
Combat and army
D0p1terrenstimon
133
Units killed
151
148
Units lost
129
13
Buildings razed
11
198
Largest army
106
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,900 total volume›
D0p1
Bought
Sold
No sells
Total player market volume900
terrenstimon
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.