Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs terrenstimon

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
22166
Duration
23:21
Patch
19.17020
Played
· 12 hours ago
Elysium map preview
MapElysium
Winner
D0p1 Odin · Elo 1798 +11
23:21 Match length
Defeated
terrenstimon Amaterasu · Elo 1665 -11
68.3% win probability Pre-match · D0p1 favored win probability 31.7%
Key momentsIn match order
First pressure
1:57 D0p1 Hersir trained
Fastest Classical
3:50* D0p1 Freyja · estimated
Armory timing
11:20 terrenstimon Armory
Market timing
14:43 terrenstimon Market
Fastest Heroic
14:52* terrenstimon Raijin · estimated
Fortress timing
17:24 terrenstimon Castle
First extra TC
17:35 D0p1 Town Center

D0p1

Odin · Blue
Win 1798 +11
EAPM
78.5
Favorite unit
Throwing Axeman
73 fielded
Total score
27,118
Military score
11,469
Economic score
11,832
Kills score
3,817
Units killed
133
Units lost
148
Buildings razed
13
Largest army
198
First expansion
17:35
Age path
FreyjaClassical · Research start 2:50
SkadiHeroic · Est. start 15:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy900 total resource volume
Large army production198 military units
Highest Score Largest Army Most Deaths Most Resources

terrenstimon

Amaterasu · Red
Loss 1665 -11
EAPM
52.0
Favorite unit
Samurai
36 fielded
Total score
21,756
Military score
8,576
Economic score
9,250
Kills score
3,930
Units killed
151
Units lost
129
Buildings razed
11
Largest army
106
First expansion
—
Age path
MinakatatomiClassical · Research start 3:07
RaijinHeroic · Est. start 13:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Market economy1,000 total resource volume
Large army production106 military units
Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

D0p1terrenstimon
Score
Total score D0p1
27,11855%21,75645%
Military score D0p1
11,46957%8,57643%
Economic score D0p1
11,83256%9,25044%
Kills score terrenstimon
3,81749%3,93051%
Combat and army
D0p1terrenstimon
133 Units killed 151
148 Units lost 129
13 Buildings razed 11
198 Largest army 106

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

D0p1

Bought

Food800
Wood100

Sold

No sells

Total player market volume900

terrenstimon

Bought

No buys

Sold

Food200
Wood800
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army · 198

Units

Throwing Axeman73
Berserk50
Hersir21
Huskarl18
Valkyrie14
Jarl13
Frost Giant4
Hirdman4
Portable Ram1

Technologies5 researched · 9 pre-queued

Medium Infantry6:44
Pickaxe7:28
Hand AxePre-queued · 7:30
Ballistics15:01
Copper WeaponsPre-queued · 15:02
Heavy InfantryPre-queued · 16:04
Copper ShieldsPre-queued · 18:56
Bronze WeaponsPre-queued · 18:57
Bronze Shields20:18
Copper ArmorPre-queued · 20:18
Medium CavalryPre-queued · 20:55
Shaft Mine22:26
HusbandryPre-queued · 22:28
Bronze ArmorPre-queued · 22:55
Buildings 10 types
House19
Wall12
Longhouse8
Great Hall5
Ox Cart Building5
Hill Fort2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

terrenstimon

Army · 106

Units

Samurai36
Yumi Archer20
Naginata Rider13
Yumi Horse Archer10
Yari Spearman7
Oyumi6
Shinobi6
Bushi5
Kitsune1
Onna Musha1
Raiju1

Technologies3 researched · 8 pre-queued

Hand AxePre-queued · 3:21
Pickaxe3:22
BallisticsPre-queued · 12:42
Copper Armor13:02
Copper WeaponsPre-queued · 14:55
HusbandryPre-queued · 15:02
Bronze ArmorPre-queued · 15:45
Copper Shields16:39
PlowPre-queued · 20:35
Bow SawPre-queued · 22:22
Shaft MinePre-queued · 22:24
Buildings 13 types
Wall20
House16
Farm8
Shrine Japanese7
Watermill6
Dojo4
Mining Camp Japanese3
Guardhouse2
Temple2
Armory1
Castle1
Market1
Stable Japanese1
God powers 7 invoked
Solar Shield5
Shrine Of The Hunt1
Thunder Burst1