Replay-derived match flow, timings, and composition.

Advanced match analysis

Snorlax vs Heyoh!

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
7521
Duration
13:38
Patch
19.17020
Played
· 12 hours ago
Alfheim map preview
MapAlfheim
Defeated
Snorlax Fuxi · Elo 757 -33
13:38 Match length
Winner
Heyoh! Zeus · Elo 824 +15
40.5% win probability Pre-match · Heyoh! favored win probability 59.5%
Key momentsIn match order
Fastest Classical
4:15* Heyoh! Athena · estimated
First extra TC
4:33 Heyoh! Town Center
First pressure
5:48 Heyoh! Military Academy
Market timing
8:17 Heyoh! Market
Armory timing
8:37 Snorlax Armory
Fastest Heroic
12:03* Snorlax Nuba · estimated
Fortress timing
13:23 Heyoh! Fortress

Snorlax

Fuxi · Blue
Loss 757 -33
EAPM
30.8
Favorite unit
Dao Swordsman
8 fielded
Total score
12,300
Military score
4,140
Economic score
7,799
Kills score
361
Units killed
11
Units lost
18
Buildings razed
0
Largest army
20
First expansion
—
Age path
ChiyouClassical · Research start 3:49
NubaHeroic · Research start 10:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Most Deaths Most Improvements

Heyoh!

Zeus · Red
Win 824 +15
EAPM
33.9
Favorite unit
Hoplite
14 fielded
Total score
17,235
Military score
5,963
Economic score
10,731
Kills score
541
Units killed
18
Units lost
11
Buildings razed
0
Largest army
25
First expansion
4:33
Age path
AthenaClassical · Research start 3:15
DionysusHeroic · Research start 10:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy1,000 total resource volume
Highest Score Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SnorlaxHeyoh!
Score
Total score Heyoh!
12,30042%17,23558%
Military score Heyoh!
4,14041%5,96359%
Economic score Heyoh!
7,79942%10,73158%
Kills score Heyoh!
36140%54160%
Combat and army
SnorlaxHeyoh!
11 Units killed 18
18 Units lost 11
0 Buildings razed 0
20 Largest army 25

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Snorlax

Bought

No buys

Sold

No sells

Total player market volume0

Heyoh!

Bought

Food400
Wood300

Sold

Wood300
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Snorlax

Army · 20

Units

Dao Swordsman8
Wuzu Javelineer4
Pioneer3
Ge Halberdier2
Ya Zi2
Nezha Youth1

Technologies6 researched

Hand Axe5:45
Husbandry5:46
Pickaxe7:53
Medium Infantry8:43
Medium Archers9:46
Heavy Infantry12:26
Buildings 8 types
House12
Farm7
Silo4
Armory1
Imperial Academy1
Market1
Military Camp1
Temple1
God powers 1 invoked
The Peach Blossom Spring1

Heyoh!

Army · 25

Units

Hoplite14
Toxotes6
Peltast2
Heracles1
Jason1
Odysseus1

Technologies4 researched

Plow8:53
Medium Infantry11:50
Medium Archers11:53
Hand Axe12:20
Buildings 12 types
Wall13
House6
Archery Range5
Granary5
Military Academy4
Storehouse4
Farm3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers None invoked

No god powers recorded.