Advanced match analysis
Snorlax vs Heyoh!
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 7521
- Duration
- 13:38
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
Snorlax
Fuxi · Elo 757 -33
13:38
Match length
Winner
Heyoh!
Zeus · Elo 824 +15
40.5% win probability
Pre-match · Heyoh! favored
win probability 59.5%
Key momentsIn match order
Snorlax
Fuxi · Blue- EAPM
- 30.8
- Favorite unit
- Dao Swordsman 8 fielded
- Total score
- 12,300
- Military score
- 4,140
- Economic score
- 7,799
- Kills score
- 361
- Units killed
- 11
- Units lost
- 18
- Buildings razed
- 0
- Largest army
- 20
- First expansion
- —
Age path
ChiyouClassical · Research start 3:49
NubaHeroic · Research start 10:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Most Deaths
Most Improvements
Heyoh!
Zeus · Red- EAPM
- 33.9
- Favorite unit
- Hoplite 14 fielded
- Total score
- 17,235
- Military score
- 5,963
- Economic score
- 10,731
- Kills score
- 541
- Units killed
- 18
- Units lost
- 11
- Buildings razed
- 0
- Largest army
- 25
- First expansion
- 4:33
Age path
AthenaClassical · Research start 3:15
DionysusHeroic · Research start 10:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy1,000 total resource volume
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SnorlaxHeyoh!
Score
Combat and army
SnorlaxHeyoh!
11
Units killed
18
18
Units lost
11
0
Buildings razed
0
20
Largest army
25
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
Snorlax
Bought
No buys
Sold
No sells
Total player market volume0
Heyoh!
Bought
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Snorlax
Army · 20Units
Technologies6 researched
Buildings ›8 types
God powers ›1 invoked
Heyoh!
Army · 25Units
Technologies4 researched
Buildings ›12 types
God powers ›None invoked
No god powers recorded.