Replay-derived match flow, timings, and composition.

Advanced match analysis

Neiraljaz vs jaalsaru21

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
11281
Duration
25:28
Patch
19.17020
Played
· 12 hours ago
Elysium map preview
MapElysium
Defeated
Neiraljaz Shennong · Elo 1260 -16
25:28 Match length
Winner
jaalsaru21 Freyr · Elo 1288 +16
46.0% win probability Pre-match · jaalsaru21 favored win probability 54.0%
Key momentsIn match order
First pressure
3:07 jaalsaru21 Hersir trained
Fastest Classical
4:48* Neiraljaz Houtu · estimated
First extra TC
5:02 Neiraljaz Town Center
Market timing
8:36 jaalsaru21 Market
Armory timing
9:31 jaalsaru21 Armory
Fastest Heroic
11:43* Neiraljaz Rushou · estimated
Fortress timing
14:44 jaalsaru21 Hill Fort
Fastest Mythic
17:51* jaalsaru21 Vidar · estimated

Neiraljaz

Shennong · Blue
Loss 1260 -16
EAPM
57.0
Favorite unit
Dao Swordsman
49 fielded
Total score
55,199
Military score
27,798
Economic score
22,925
Kills score
4,496
Units killed
147
Units lost
118
Buildings razed
2
Largest army
115
First expansion
5:02
Age path
HoutuClassical · Research start 3:48
RushouHeroic · Research start 10:28
HuangdiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production115 military units
Highest Score Most Improvements Most Kills

jaalsaru21

Freyr · Red
Win 1288 +16
EAPM
50.4
Favorite unit
Throwing Axeman
38 fielded
Total score
49,546
Military score
20,306
Economic score
25,070
Kills score
4,170
Units killed
111
Units lost
152
Buildings razed
8
Largest army
230
First expansion
7:13
Age path
FreyjaClassical · Research start 4:07
AegirHeroic · Research start 12:30
VidarMythic · Research start 15:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Market economy2,900 total resource volume
Large army production230 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Neiraljazjaalsaru21
Score
Total score Neiraljaz
55,19953%49,54647%
Military score Neiraljaz
27,79858%20,30642%
Economic score jaalsaru21
22,92548%25,07052%
Kills score Neiraljaz
4,49652%4,17048%
Combat and army
Neiraljazjaalsaru21
147 Units killed 111
118 Units lost 152
2 Buildings razed 8
115 Largest army 230

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,900 total volume

Neiraljaz

Bought

No buys

Sold

No sells

Total player market volume0

jaalsaru21

Bought

Food1,200
Wood600

Sold

Wood1,100
Total player market volume2,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neiraljaz

Army · 115

Units

Dao Swordsman49
Ge Halberdier22
Sage19
Chu Ko Nu6
Siege Crossbow6
Fire Archer4
Jiang Zi Ya4
Pioneer2
Wen Zhong2
Axe Cart1

Technologies21 researched

Pickaxe2:32
Hand Axe6:59
Copper Weapons10:33
Medium Infantry10:52
Copper Armor11:07
Medium Archers11:09
Heavy Infantry12:21
Ballistics12:26
Shaft Mine12:47
Bow Saw12:49
Crenellations14:19
Copper Shields15:10
Heavy Archers15:33
Bronze Weapons16:04
Bronze Armor16:04
Bronze Shields20:08
Champion Archers21:00
Champion Infantry21:01
Iron Weapons22:56
Iron Armor22:56
Iron Shields22:57
Buildings 11 types
Farm25
House16
Military Camp10
Silo10
Baolei6
Sentry Tower5
Machine Workshop3
Imperial Academy2
Armory1
Temple1
Town Center1
God powers 7 invoked
Prosperous Seeds4
Earth Wall1
Venom Beast1
Yinglongs Wrath1

jaalsaru21

Army · 230

Units

Throwing Axeman38
Godi37
Berserk35
Hersir34
Raiding Cavalry28
Huskarl20
Ballista10
Jarl10
Rock Giant9
Portable Ram6
Valkyrie3

Technologies22 researched

Pickaxe0:11
Hand Axe1:17
Medium Cavalry7:36
Copper Weapons9:45
Copper Armor9:46
Copper Shields9:46
Husbandry10:08
Plow10:09
Ballistics12:33
Medium Infantry13:02
Heavy Cavalry14:47
Heavy Infantry14:48
Bronze Weapons14:50
Bronze Armor14:51
Bronze Shields14:51
Bow Saw15:14
Shaft Mine15:14
Iron Shields20:17
Iron Armor20:17
Iron Weapons20:18
Champion Cavalry21:15
Champion Infantry21:16
Buildings 11 types
Farm37
Wall22
House16
Longhouse9
Great Hall8
Ox Cart Building4
Hill Fort3
Town Center3
Armory2
Temple2
Market1
God powers 3 invoked
Forest Fire1
Inferno1
Tempest1