Replay-derived match flow, timings, and composition.

Advanced match analysis

Podemos vs UR TaIeNT

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
29792
Duration
19:35
Patch
19.17020
Played
· 12 hours ago
Giza map preview
MapGiza
Winner
Podemos Loki · Elo 1317 +19
19:35 Match length
Defeated
UR TaIeNT Hades · Elo 1336 -19
47.3% win probability Pre-match · UR TaIeNT favored · Upset win probability 52.7%
Key momentsIn match order
First pressure
3:12 Podemos Hersir trained
Fastest Classical
4:07* UR TaIeNT Athena · estimated
First extra TC
4:32 UR TaIeNT Town Center
Armory timing
7:38 UR TaIeNT Armory
Fastest Heroic
10:23* UR TaIeNT Apollo · estimated
Market timing
10:32 Podemos Market
Fortress timing
14:29 UR TaIeNT Fortress

Podemos

Loki · Blue
Win 1317 +19
EAPM
68.7
Favorite unit
Berserk
33 fielded
Total score
32,084
Military score
10,650
Economic score
18,486
Kills score
2,948
Units killed
103
Units lost
66
Buildings razed
22
Largest army
103
First expansion
12:57
Age path
HeimdallClassical · Research start 3:31
BragiHeroic · Est. start 14:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Large army production103 military units
Highest Score Largest Army Most Kills Most Resources

UR TaIeNT

Hades · Red
Loss 1336 -19
EAPM
33.9
Favorite unit
Hoplite
75 fielded
Total score
25,196
Military score
10,642
Economic score
12,937
Kills score
1,637
Units killed
67
Units lost
103
Buildings razed
1
Largest army
160
First expansion
4:32
Age path
AthenaClassical · Research start 3:07
ApolloHeroic · Est. start 9:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Large army production160 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

PodemosUR TaIeNT
Score
Total score Podemos
32,08456%25,19644%
Military score Podemos
10,65050%10,64250%
Economic score Podemos
18,48659%12,93741%
Kills score Podemos
2,94864%1,63736%
Combat and army
PodemosUR TaIeNT
103 Units killed 67
66 Units lost 103
22 Buildings razed 1
103 Largest army 160

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Podemos

Bought

Food500

Sold

Wood900
Total player market volume1,400

UR TaIeNT

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Podemos

Army · 103

Units

Berserk33
Hersir25
Raiding Cavalry24
Jarl6
Throwing Axeman5
Battle Boar4
Einheri3
Hirdman2
Godi1

Technologies10 researched · 3 pre-queued

Pickaxe1:23
Hand Axe5:40
Husbandry7:25
Medium Infantry8:38
Medium Cavalry9:42
Copper Shields10:00
Copper WeaponsPre-queued · 10:02
Copper Armor11:08
Plow14:23
Heavy CavalryPre-queued · 16:07
Shaft Mine17:34
Heavy Infantry17:48
Bow SawPre-queued · 18:12
Buildings 9 types
Farm44
House19
Ox Cart Building10
Great Hall4
Longhouse3
Temple2
Town Center2
Armory1
Market1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1

UR TaIeNT

Army · 160

Units

Hoplite75
Toxotes52
Hypaspist25
Ajax3
Achilles2
Petrobolos2
Chiron1

Technologies8 researched · 7 pre-queued

Hand Axe5:06
Plow9:43
Pickaxe9:44
Medium Archers10:31
Shaft Mine16:21
Copper ArmorPre-queued · 16:31
BallisticsPre-queued · 16:31
Medium Infantry17:08
Crenellations17:14
Bow Saw18:01
Heavy ArchersPre-queued · 18:39
Heavy InfantryPre-queued · 18:40
Copper WeaponsPre-queued · 18:44
Copper ShieldsPre-queued · 18:44
Bronze ArmorPre-queued · 18:44
Buildings 12 types
Farm26
House17
Storehouse14
Wall9
Archery Range8
Armory5
Military Academy5
Fortress3
Granary2
Temple2
Market1
Town Center1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1