Replay-derived match flow, timings, and composition.

Advanced match analysis

LipolesSalva vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
7548
Duration
9:16
Patch
19.17020
Played
· 12 hours ago
Alfheim map preview
MapAlfheim
Winner
<color=0,1,1,0,0,.4>LipolesSalva Huitzilopochtli · Elo 1111 +19
9:16 Match length
Defeated
BRCwolf Gaia · Elo 1142 -19
45.6% win probability Pre-match · BRCwolf favored · Upset win probability 54.4%
Key momentsIn match order
First pressure
3:23 BRCwolf Military Barracks
Fastest Classical
3:37* BRCwolf Oceanus · estimated

<color=0,1,1,0,0,.4>LipolesSalva

Huitzilopochtli · Pink
Win 1111 +19
EAPM
40.9
Favorite unit
Tequihua Archer
15 fielded
Total score
9,120
Military score
4,110
Economic score
4,360
Kills score
650
Units killed
22
Units lost
8
Buildings razed
0
Largest army
33
First expansion
—
Age path
PatecatlClassical · Est. start 4:30
CoatlicueHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Most Improvements Most Kills

BRCwolf

Gaia · Red
Loss 1142 -19
EAPM
42.4
Favorite unit
Murmillo
21 fielded
Total score
7,855
Military score
2,890
Economic score
4,828
Kills score
137
Units killed
6
Units lost
20
Buildings razed
0
Largest army
30
First expansion
—
Age path
OceanusClassical · Est. start 2:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

<color=0,1,1,0,0,.4>LipolesSalvaBRCwolf
Score
Total score LipolesSalva
9,12054%7,85546%
Military score LipolesSalva
4,11059%2,89041%
Economic score BRCwolf
4,36047%4,82853%
Kills score LipolesSalva
65083%137
Combat and army
<color=0,1,1,0,0,.4>LipolesSalvaBRCwolf
22 Units killed 6
8 Units lost 20
0 Buildings razed 0
33 Largest army 30

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=0,1,1,0,0,.4>LipolesSalva

Army · 33

Units

Tequihua Archer15
Warrior Priest14
Tlamanih Spearman4

Technologies1 researched · 2 pre-queued

PickaxePre-queued · 4:27
Hand AxePre-queued · 4:29
Husbandry4:30
Buildings 4 types
House6
Calpulli4
War Hut2
Temple1
God powers 3 invoked
Agave Bloom2
Blood Pact1

BRCwolf

Army · 30

Units

Murmillo21
Cheiroballista4
Caladria2
Turma2
Katapeltes1

Technologies0 researched

No key technologies recorded.

Buildings 4 types
Manor4
Military Barracks2
Counter Barracks1
Temple1
God powers 4 invoked
Carnivora2
Gaia Forest2