Advanced match analysis
FabFrBzh vs gust
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 2256
- Duration
- 17:53
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
FabFrBzh
Tsukuyomi · Elo 1070 +8
17:53
Match length
Defeated
gust
Thor · Elo 849 -8
78.1% win probability
Pre-match · FabFrBzh favored
win probability 21.9%
Key momentsIn match order
FabFrBzh
Tsukuyomi · Mint- EAPM
- 22.3
- Favorite unit
- Bushi 16 fielded
- Total score
- 40,145
- Military score
- 19,645
- Economic score
- 18,810
- Kills score
- 1,690
- Units killed
- 67
- Units lost
- 26
- Buildings razed
- 0
- Largest army
- 56
- First expansion
- 7:11
Age path
Inari OkamiClassical · Research start 3:20
HachimanHeroic · Research start 8:44
OkuninushiMythic · Research start 14:34
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
gust
Thor · Red- EAPM
- 15.3
- Favorite unit
- Hirdman 40 fielded
- Total score
- 27,687
- Military score
- 10,692
- Economic score
- 16,601
- Kills score
- 394
- Units killed
- 20
- Units lost
- 68
- Buildings razed
- 0
- Largest army
- 83
- First expansion
- 6:12
Age path
ForsetiClassical · Research start 4:34
BragiHeroic · Research start 14:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production83 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
FabFrBzhgust
Score
Combat and army
FabFrBzhgust
67
Units killed
20
26
Units lost
68
0
Buildings razed
0
56
Largest army
83
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.