Replay-derived match flow, timings, and composition.

Advanced match analysis

FabFrBzh vs gust

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
2256
Duration
17:53
Patch
19.17020
Played
· 12 hours ago
Elysium map preview
MapElysium
Winner
FabFrBzh Tsukuyomi · Elo 1070 +8
17:53 Match length
Defeated
gust Thor · Elo 849 -8
78.1% win probability Pre-match · FabFrBzh favored win probability 21.9%
Key momentsIn match order
First pressure
2:19 gust Hersir trained
Armory timing
3:06 gust Dwarven Armory
Fastest Classical
4:05* FabFrBzh Inari Okami · estimated
First extra TC
6:12 gust Town Center
Fastest Heroic
9:40* FabFrBzh Hachiman · estimated
Fortress timing
11:08 FabFrBzh Castle
Fastest Mythic
16:04* FabFrBzh Okuninushi · estimated

FabFrBzh

Tsukuyomi · Mint
Win 1070 +8
EAPM
22.3
Favorite unit
Bushi
16 fielded
Total score
40,145
Military score
19,645
Economic score
18,810
Kills score
1,690
Units killed
67
Units lost
26
Buildings razed
0
Largest army
56
First expansion
7:11
Age path
Inari OkamiClassical · Research start 3:20
HachimanHeroic · Research start 8:44
OkuninushiMythic · Research start 14:34
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score Largest Army Most Improvements Most Kills

gust

Thor · Red
Loss 849 -8
EAPM
15.3
Favorite unit
Hirdman
40 fielded
Total score
27,687
Military score
10,692
Economic score
16,601
Kills score
394
Units killed
20
Units lost
68
Buildings razed
0
Largest army
83
First expansion
6:12
Age path
ForsetiClassical · Research start 4:34
BragiHeroic · Research start 14:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production83 military units
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

FabFrBzhgust
Score
Total score FabFrBzh
40,14559%27,68741%
Military score FabFrBzh
19,64565%10,69235%
Economic score FabFrBzh
18,81053%16,60147%
Kills score FabFrBzh
1,69081%394
Combat and army
FabFrBzhgust
67 Units killed 20
26 Units lost 68
0 Buildings razed 0
56 Largest army 83

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FabFrBzh

Army · 56

Units

Bushi16
Naginata Rider12
Yumi Horse Archer9
Samurai5
Kitsune4
Oyumi4
Onmyoji3
Daimyo2
Shinobi1

Technologies8 researched

Pickaxe9:19
Copper Armor9:24
Copper Weapons9:24
Copper Shields9:41
Shaft Mine12:33
Husbandry12:35
Hand Axe12:37
Plow14:46
Buildings 12 types
House18
Farm12
Watermill12
Shrine Japanese6
Mining Camp Japanese5
Armory2
Dojo2
Guardhouse2
Stable Japanese2
Town Center2
Castle1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

gust

Army · 83

Units

Hirdman40
Hersir28
Raiding Cavalry10
Throwing Axeman5

Technologies16 researched

Hand Axe6:20
Copper Weapons7:28
Copper Armor8:33
Copper Shields8:33
Pickaxe8:47
Bronze Weapons10:24
Medium Infantry11:11
Bronze Armor11:20
Husbandry12:14
Ballistics12:27
Bronze Shields12:27
Plow13:01
Iron Armor13:25
Iron Weapons15:01
Medium Cavalry16:44
Iron Shields16:49
Buildings 8 types
Farm17
House17
Longhouse10
Great Hall7
Ox Cart Building3
Dwarven Armory2
Temple1
Town Center1
God powers 1 invoked
Healing Spring1