Replay-derived match flow, timings, and composition.

Advanced match analysis

lukamilonik vs Lionized

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
22484
Duration
17:19
Patch
19.17020
Played
· 12 hours ago
Oasis map preview
MapOasis
Winner
lukamilonik Poseidon · Elo 1172 +16
17:19 Match length
Defeated
Lionized Gaia · Elo 1135 -16
55.3% win probability Pre-match · lukamilonik favored win probability 44.7%
Key momentsIn match order
First pressure
3:27 lukamilonik Stable
Fastest Classical
3:47* lukamilonik Hermes · estimated
Armory timing
9:18 lukamilonik Armory
Fastest Heroic
12:40* lukamilonik Dionysus · estimated
First extra TC
14:51 Lionized Town Center

lukamilonik

Poseidon · Blue
Win 1172 +16
EAPM
28.9
Favorite unit
Hippeus
76 fielded
Total score
19,319
Military score
11,735
Economic score
6,728
Kills score
1,137
Units killed
33
Units lost
7
Buildings razed
7
Largest army
85
First expansion
—
Age path
HermesClassical · Est. start 2:47
DionysusHeroic · Est. start 11:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production85 military units
Highest Score Most Kills

Lionized

Gaia · Red
Loss 1135 -16
EAPM
30.8
Favorite unit
Katapeltes
12 fielded
Total score
18,237
Military score
6,468
Economic score
11,535
Kills score
234
Units killed
7
Units lost
33
Buildings razed
0
Largest army
29
First expansion
14:51
Age path
OceanusClassical · Est. start 3:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling23 wall build events
Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

lukamilonikLionized
Score
Total score lukamilonik
19,31951%18,23749%
Military score lukamilonik
11,73564%6,46836%
Economic score Lionized
6,72837%11,53563%
Kills score lukamilonik
1,13783%234
Combat and army
lukamilonikLionized
33 Units killed 7
7 Units lost 33
7 Buildings razed 0
85 Largest army 29

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lukamilonik

Army · 85

Units

Hippeus76
Centaur8
Atalanta1

Technologies6 researched · 1 pre-queued

Medium Cavalry7:22
Copper Armor11:57
Copper Weapons12:03
Copper Shields13:51
Ballistics13:51
Heavy CavalryPre-queued · 14:40
Bronze Armor15:52
Buildings 6 types
House19
Granary7
Storehouse5
Stable2
Armory1
Temple1
God powers 2 invoked
Bronze1
Lure1

Lionized

Army · 29

Units

Katapeltes12
Murmillo6
Turma6
Caladria2
Oracle2
Cheiroballista1

Technologies8 researched

Plow13:25
Hand Axe13:27
Pickaxe13:27
Copper Weapons14:36
Copper Armor14:36
Copper Shields14:37
Ballistics14:37
Bronze Wall16:26
Buildings 9 types
Wall23
Farm9
Manor7
Counter Barracks2
Economic Guild2
Armory1
Military Barracks1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest3
Carnivora2