Replay-derived match flow, timings, and composition.

Advanced match analysis

menonita4ever vs 比企谷彩羽

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
29080
Duration
20:58
Patch
19.17020
Played
· 12 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
menonita4ever Loki · Elo 1085 +17
20:58 Match length
Defeated
比企谷彩羽 Isis · Elo 1077 -17
51.2% win probability Pre-match · menonita4ever favored win probability 48.8%
Key momentsIn match order
First pressure
3:46 menonita4ever Hersir trained
Fastest Classical
4:09* 比企谷彩羽 Bast · estimated
Armory timing
5:26 比企谷彩羽 Armory
First extra TC
6:06 比企谷彩羽 Town Center
Market timing
7:14 比企谷彩羽 Market
Fastest Heroic
12:39* menonita4ever Bragi · estimated
Fortress timing
13:43 比企谷彩羽 Migdol Stronghold
Fastest Mythic
19:54* menonita4ever Tyr · estimated

menonita4ever

Loki · Blue
Win 1085 +17
EAPM
62.6
Favorite unit
Throwing Axeman
56 fielded
Total score
41,605
Military score
23,281
Economic score
16,309
Kills score
2,154
Units killed
96
Units lost
106
Buildings razed
5
Largest army
241
First expansion
7:35
Age path
ForsetiClassical · Est. start 4:11
BragiHeroic · Est. start 11:24
TyrMythic · Est. start 17:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production241 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

比企谷彩羽

Isis · Red
Loss 1077 -17
EAPM
33.5
Favorite unit
Chariot Archer
17 fielded
Total score
26,848
Military score
11,141
Economic score
13,707
Kills score
2,000
Units killed
83
Units lost
108
Buildings razed
1
Largest army
59
First expansion
6:06
Age path
BastClassical · Research start 3:09
NephthysHeroic · Research start 11:45
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Market economy1,500 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

menonita4ever比企谷彩羽
Score
Total score menonita4ever
41,60561%26,84839%
Military score menonita4ever
23,28168%11,14132%
Economic score menonita4ever
16,30954%13,70746%
Kills score menonita4ever
2,15452%2,00048%
Combat and army
menonita4ever比企谷彩羽
96 Units killed 83
106 Units lost 108
5 Buildings razed 1
241 Largest army 59

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

menonita4ever

Bought

No buys

Sold

No sells

Total player market volume0

比企谷彩羽

Bought

No buys

Sold

Wood1,500
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

menonita4ever

Army · 241

Units

Throwing Axeman56
Raiding Cavalry49
Hersir38
Godi31
Jarl17
Portable Ram17
Berserk13
Troll10
Battle Boar6
Hirdman3
Huskarl1

Technologies0 researched · 19 pre-queued

Medium CavalryPre-queued · 6:03
Medium InfantryPre-queued · 6:07
PickaxePre-queued · 7:03
Hand AxePre-queued · 7:04
HusbandryPre-queued · 7:04
PlowPre-queued · 11:15
Shaft MinePre-queued · 15:16
Bow SawPre-queued · 15:16
Heavy CavalryPre-queued · 15:44
Copper ShieldsPre-queued · 15:47
Copper ArmorPre-queued · 15:47
Copper WeaponsPre-queued · 15:47
BallisticsPre-queued · 15:48
Heavy InfantryPre-queued · 15:50
Champion InfantryPre-queued · 18:33
Champion CavalryPre-queued · 18:52
Bronze ShieldsPre-queued · 18:57
Bronze ArmorPre-queued · 18:58
Bronze WeaponsPre-queued · 18:58
Buildings 10 types
House29
Farm17
Ox Cart Building6
Great Hall5
Wall5
Hill Fort2
Town Center2
Armory1
Longhouse1
Temple1
God powers 5 invoked
Spy2
Fimbulwinter1
Flaming Weapons1
Healing Spring1

比企谷彩羽

Army · 59

Units

Chariot Archer17
Axeman14
Spearman11
Camel Rider7
Sphinx4
War Elephant4
Scorpion Man1
Slinger1

Technologies17 researched

Pickaxe3:54
Copper Weapons6:59
Medium Axemen7:24
Husbandry7:34
Medium Spearmen8:03
Hand Axe11:57
Copper Armor12:17
Shaft Mine13:50
Copper Shields14:11
Heavy Axemen14:38
Heavy Spearmen14:38
Plow16:16
Heavy Chariot Archers17:00
Ballistics17:14
Heavy War Elephants19:32
Medium Slingers20:12
Heavy Camel Riders20:37
Buildings 16 types
Farm21
Wall15
House12
Mining Camp5
Obelisk5
Barracks4
Granary4
Migdol Stronghold3
Town Center2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1