Replay-derived match flow, timings, and composition.

Advanced match analysis

Bolado vs AleCorona96

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
15566
Duration
23:11
Patch
19.17020
Played
· 12 hours ago
Giza map preview
MapGiza
Winner
Bolado Amaterasu · Elo 1262 +11
23:11 Match length
Defeated
AleCorona96 Hades · Elo 1123 -11
69.0% win probability Pre-match · Bolado favored win probability 31.0%
Key momentsIn match order
Fastest Classical
3:04* AleCorona96 Athena · estimated
First pressure
4:18 Bolado Stable Japanese
First extra TC
5:10 AleCorona96 Town Center
Armory timing
9:02 AleCorona96 Armory
Market timing
11:15 AleCorona96 Market
Fastest Heroic
11:59* AleCorona96 Apollo · estimated
Fortress timing
12:43 AleCorona96 Fortress

Bolado

Amaterasu · Blue
Win 1262 +11
EAPM
29.7
Favorite unit
Shinobi
89 fielded
Total score
35,464
Military score
16,216
Economic score
13,891
Kills score
5,357
Units killed
196
Units lost
114
Buildings razed
9
Largest army
188
First expansion
—
Age path
MinakatatomiClassical · Research start 2:59
RaijinHeroic · Est. start 13:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Large army production188 military units
Highest Score Largest Army Most Improvements Most Kills

AleCorona96

Hades · Red
Loss 1123 -11
EAPM
53.5
Favorite unit
Hoplite
55 fielded
Total score
30,202
Military score
10,150
Economic score
15,744
Kills score
4,338
Units killed
114
Units lost
196
Buildings razed
3
Largest army
170
First expansion
5:10
Age path
AthenaClassical · Est. start 2:04
ApolloHeroic · Research start 10:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,000 total resource volume
Large army production170 military units
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

BoladoAleCorona96
Score
Total score Bolado
35,46454%30,20246%
Military score Bolado
16,21662%10,15038%
Economic score AleCorona96
13,89147%15,74453%
Kills score Bolado
5,35755%4,33845%
Combat and army
BoladoAleCorona96
196 Units killed 114
114 Units lost 196
9 Buildings razed 3
188 Largest army 170

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Bolado

Bought

No buys

Sold

No sells

Total player market volume0

AleCorona96

Bought

Food1,900
Wood100

Sold

No sells

Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bolado

Army · 188

Units

Shinobi89
Samurai18
Bushi17
Onna Musha17
Naginata Rider15
Yumi Horse Archer13
Wanyudo8
Raiju5
Daimyo4
Yumi Archer2

Technologies6 researched · 6 pre-queued

Husbandry8:17
Hand Axe11:14
Copper Shields12:46
Copper Weapons13:07
Copper Armor13:07
BallisticsPre-queued · 13:08
PickaxePre-queued · 13:16
Bow SawPre-queued · 13:50
Bronze ShieldsPre-queued · 16:00
Bronze WeaponsPre-queued · 18:21
Bronze ArmorPre-queued · 18:21
Shaft Mine18:31
Buildings 11 types
House26
Dojo25
Wall18
Watermill13
Stable Japanese7
Shrine Japanese5
Mining Camp Japanese4
Farm2
Armory1
Guardhouse1
Temple1
God powers 3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

AleCorona96

Army · 170

Units

Hoplite55
Toxotes37
Hypaspist36
Peltast15
Achilles7
Ajax7
Manticore5
Chiron4
Petrobolos4

Technologies12 researched · 4 pre-queued

Hand Axe7:27
Husbandry7:47
Ballistics9:46
Copper Shields9:47
Medium ArchersPre-queued · 10:54
Pickaxe11:18
Medium InfantryPre-queued · 11:24
Shaft Mine12:20
Heavy InfantryPre-queued · 12:22
Heavy Archers12:26
CrenellationsPre-queued · 17:41
Plow19:35
Bow Saw20:43
Bronze Shields21:32
Copper Armor21:32
Copper Weapons21:32
Buildings 12 types
Farm30
House20
Storehouse6
Archery Range5
Wall5
Military Academy3
Granary2
Market2
Temple2
Town Center2
Armory1
Fortress1
God powers 4 invoked
Restoration2
Sentinel2