Advanced match analysis
Bolado vs AleCorona96
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 15566
- Duration
- 23:11
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
Bolado
Amaterasu · Elo 1262 +11
23:11
Match length
Defeated
AleCorona96
Hades · Elo 1123 -11
69.0% win probability
Pre-match · Bolado favored
win probability 31.0%
Key momentsIn match order
Bolado
Amaterasu · Blue- EAPM
- 29.7
- Favorite unit
- Shinobi 89 fielded
- Total score
- 35,464
- Military score
- 16,216
- Economic score
- 13,891
- Kills score
- 5,357
- Units killed
- 196
- Units lost
- 114
- Buildings razed
- 9
- Largest army
- 188
- First expansion
- —
Age path
MinakatatomiClassical · Research start 2:59
RaijinHeroic · Est. start 13:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Large army production188 military units
Highest Score
Largest Army
Most Improvements
Most Kills
AleCorona96
Hades · Red- EAPM
- 53.5
- Favorite unit
- Hoplite 55 fielded
- Total score
- 30,202
- Military score
- 10,150
- Economic score
- 15,744
- Kills score
- 4,338
- Units killed
- 114
- Units lost
- 196
- Buildings razed
- 3
- Largest army
- 170
- First expansion
- 5:10
Age path
AthenaClassical · Est. start 2:04
ApolloHeroic · Research start 10:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,000 total resource volume
Large army production170 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
BoladoAleCorona96
Score
Combat and army
BoladoAleCorona96
196
Units killed
114
114
Units lost
196
9
Buildings razed
3
188
Largest army
170
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
Bolado
Bought
No buys
Sold
No sells
Total player market volume0
AleCorona96
Bought
Sold
No sells
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.