Replay-derived match flow, timings, and composition.

Advanced match analysis

arcant vs TAGMA

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
7107
Duration
17:24
Patch
19.17020
Played
· 12 hours ago
Marsh map preview
MapMarsh
Defeated
arcant Zeus · Elo 1035 -15
17:24 Match length
Winner
<color=1,.94,.74,1,.78,.33>TAGMA Huitzilopochtli · Elo 1092 +15
41.9% win probability Pre-match · TAGMA favored win probability 58.1%
Key momentsIn match order
First pressure
2:37 <color=1,.94,.74,1,.78,.33>TAGMA Warrior Priest trained
Fastest Classical
2:57* <color=1,.94,.74,1,.78,.33>TAGMA Malinalxochitl · estimated
Armory timing
7:57 arcant Armory
Fastest Heroic
10:42* arcant Dionysus · estimated
Fortress timing
12:55 arcant Fortress
Market timing
15:41 <color=1,.94,.74,1,.78,.33>TAGMA Market

arcant

Zeus · Blue
Loss 1035 -15
EAPM
28.7
Favorite unit
Hypaspist
18 fielded
Total score
13,480
Military score
4,260
Economic score
8,185
Kills score
1,092
Units killed
52
Units lost
31
Buildings razed
0
Largest army
23
First expansion
—
Age path
AthenaClassical · Est. start 3:31
DionysusHeroic · Est. start 9:27
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills

<color=1,.94,.74,1,.78,.33>TAGMA

Huitzilopochtli · Red
Win 1092 +15
EAPM
56.4
Favorite unit
Tequihua Archer
44 fielded
Total score
19,420
Military score
9,056
Economic score
9,462
Kills score
1,007
Units killed
31
Units lost
60
Buildings razed
7
Largest army
88
First expansion
—
Age path
MalinalxochitlClassical · Research start 1:57
CoatlicueHeroic · Research start 13:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy500 total resource volume
Large army production88 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

arcant<color=1,.94,.74,1,.78,.33>TAGMA
Score
Total score TAGMA
13,48041%19,42059%
Military score TAGMA
4,26032%9,05668%
Economic score TAGMA
8,18546%9,46254%
Kills score arcant
1,09252%1,00748%
Combat and army
arcant<color=1,.94,.74,1,.78,.33>TAGMA
52 Units killed 31
31 Units lost 60
0 Buildings razed 7
23 Largest army 88

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

arcant

Bought

No buys

Sold

No sells

Total player market volume0

<color=1,.94,.74,1,.78,.33>TAGMA

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

arcant

Army · 23

Units

Hypaspist18
Heracles2
Jason2
Odysseus1

Technologies0 researched · 5 pre-queued

Medium InfantryPre-queued · 10:07
PickaxePre-queued · 10:28
Hand AxePre-queued · 10:28
Heavy InfantryPre-queued · 11:55
PlowPre-queued · 12:33
Buildings 8 types
Farm13
House8
Granary6
Storehouse5
Armory1
Fortress1
Military Academy1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

<color=1,.94,.74,1,.78,.33>TAGMA

Army · 88

Units

Tequihua Archer44
Tlamanih Spearman27
Warrior Priest16
Ayotochtli1

Technologies1 researched · 4 pre-queued

Medium War Hut SoldiersPre-queued · 9:44
BallisticsPre-queued · 10:35
Hand Axe10:48
PickaxePre-queued · 11:30
Heavy War Hut SoldiersPre-queued · 15:32
Buildings 8 types
House21
Wall12
Calpulli8
War Hut3
Armory1
Great Temple1
Market1
Temple1
God powers 4 invoked
Blood Pact2
Earth Monster1
Infestation1