Advanced match analysis
arcant vs TAGMA
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 7107
- Duration
- 17:24
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
arcant
Zeus · Elo 1035 -15
17:24
Match length
Winner
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Huitzilopochtli · Elo 1092 +15
41.9% win probability
Pre-match · TAGMA favored
win probability 58.1%
Key momentsIn match order
arcant
Zeus · Blue- EAPM
- 28.7
- Favorite unit
- Hypaspist 18 fielded
- Total score
- 13,480
- Military score
- 4,260
- Economic score
- 8,185
- Kills score
- 1,092
- Units killed
- 52
- Units lost
- 31
- Buildings razed
- 0
- Largest army
- 23
- First expansion
- —
Age path
AthenaClassical · Est. start 3:31
DionysusHeroic · Est. start 9:27
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills
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Huitzilopochtli · Red- EAPM
- 56.4
- Favorite unit
- Tequihua Archer 44 fielded
- Total score
- 19,420
- Military score
- 9,056
- Economic score
- 9,462
- Kills score
- 1,007
- Units killed
- 31
- Units lost
- 60
- Buildings razed
- 7
- Largest army
- 88
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 1:57
CoatlicueHeroic · Research start 13:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy500 total resource volume
Large army production88 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
arcant<color=1,.94,.74,1,.78,.33>TAGMA
Score
Combat and army
arcant<color=1,.94,.74,1,.78,.33>TAGMA
52
Units killed
31
31
Units lost
60
0
Buildings razed
7
23
Largest army
88
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
arcant
Bought
No buys
Sold
No sells
Total player market volume0
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Bought
No buys
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.