Replay-derived match flow, timings, and composition.

Advanced match analysis

Resilienza_W vs PeanutWheel9048

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
10341
Duration
24:58
Patch
19.17020
Played
· 12 hours ago
Mirage map preview
MapMirage
Defeated
Resilienza_W Freyr · Elo 581 -27
24:58 Match length
Winner
PeanutWheel9048 Loki · Elo 632 +16
42.7% win probability Pre-match · PeanutWheel9048 favored win probability 57.3%
Key momentsIn match order
Fastest Classical
5:05* Resilienza_W Ullr · estimated
Armory timing
5:18 Resilienza_W Armory
First pressure
6:22 PeanutWheel9048 Hersir trained
First extra TC
10:15 Resilienza_W Town Center
Market timing
10:32 PeanutWheel9048 Market
Fastest Heroic
10:38* Resilienza_W Aegir · estimated
Fortress timing
14:03 PeanutWheel9048 Hill Fort
Fastest Mythic
24:00* PeanutWheel9048 Hel · estimated

Resilienza_W

Freyr · Maroon
Loss 581 -27
EAPM
18.5
Favorite unit
Throwing Axeman
37 fielded
Total score
20,871
Military score
7,069
Economic score
11,935
Kills score
1,889
Units killed
64
Units lost
113
Buildings razed
0
Largest army
115
First expansion
10:15
Age path
UllrClassical · Research start 4:05
AegirHeroic · Research start 9:23
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom5 expansion build events
Large army production115 military units
Most Deaths

PeanutWheel9048

Loki · Red
Win 632 +16
EAPM
19.8
Favorite unit
Huskarl
35 fielded
Total score
47,431
Military score
24,205
Economic score
20,052
Kills score
3,206
Units killed
114
Units lost
64
Buildings razed
3
Largest army
60
First expansion
12:02
Age path
HeimdallClassical · Est. start 5:48
NjordHeroic · Research start 10:56
HelMythic · Research start 22:00
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy4,000 total resource volume
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Resilienza_WPeanutWheel9048
Score
Total score PeanutWheel9048
20,87131%47,43169%
Military score PeanutWheel9048
7,06924,20577%
Economic score PeanutWheel9048
11,93537%20,05263%
Kills score PeanutWheel9048
1,88937%3,20663%
Combat and army
Resilienza_WPeanutWheel9048
64 Units killed 114
113 Units lost 64
0 Buildings razed 3
115 Largest army 60

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,000 total volume

Resilienza_W

Bought

No buys

Sold

No sells

Total player market volume0

PeanutWheel9048

Bought

Food1,300
Wood500

Sold

Wood2,200
Total player market volume4,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Resilienza_W

Army · 115

Units

Throwing Axeman37
Huskarl25
Jarl25
Godi11
Raiding Cavalry11
Portable Ram3
Hersir2
Draugr1

Technologies16 researched

Pickaxe6:07
Hand Axe6:07
Husbandry6:08
Copper Weapons6:28
Copper Armor6:28
Copper Shields9:41
Ballistics9:42
Medium Infantry11:01
Bronze Armor11:17
Bronze Weapons11:18
Heavy Infantry12:07
Bronze Shields14:05
Plow14:30
Shaft Mine14:31
Bow Saw14:32
Medium Cavalry24:12
Buildings 11 types
Farm10
House9
Town Center5
Wall5
Ox Cart Building3
Great Hall2
Armory1
Hill Fort1
Longhouse1
Market1
Temple1
God powers 4 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1

PeanutWheel9048

Army · 60

Units

Huskarl35
Raiding Cavalry8
Hersir6
Portable Ram4
Einheri3
Godi3
Jarl1

Technologies10 researched · 13 pre-queued

Medium Infantry7:31
Medium Cavalry8:08
Copper WeaponsPre-queued · 8:47
Copper ArmorPre-queued · 8:47
Copper ShieldsPre-queued · 8:48
BallisticsPre-queued · 8:48
Pickaxe8:56
Heavy CavalryPre-queued · 14:15
Heavy Infantry15:30
Crenellations16:34
Bronze WeaponsPre-queued · 17:46
Bronze ArmorPre-queued · 17:46
Bronze ShieldsPre-queued · 17:47
Shaft Mine20:07
Hand Axe20:10
Husbandry20:12
Plow20:13
Champion CavalryPre-queued · 21:19
Champion InfantryPre-queued · 21:23
Bow Saw23:26
Iron WeaponsPre-queued · 24:29
Iron ArmorPre-queued · 24:29
Iron ShieldsPre-queued · 24:30
Buildings 11 types
House14
Ox Cart Building4
Dock3
Hill Fort3
Temple3
Great Hall2
Longhouse2
Sentry Tower2
Town Center2
Armory1
Market1
God powers None invoked

No god powers recorded.