Advanced match analysis
devairhenrique0104 vs igis4
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 29244
- Duration
- 23:22
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
devairhenrique0104
Hades · Elo 1080 +18
23:22
Match length
Defeated
igis4
Odin · Elo 1085 -18
49.3% win probability
Pre-match · igis4 favored · Upset
win probability 50.7%
Key momentsIn match order
devairhenrique0104
Hades · Blue- EAPM
- 24.7
- Favorite unit
- Toxotes 59 fielded
- Total score
- 29,536
- Military score
- 13,572
- Economic score
- 12,746
- Kills score
- 3,218
- Units killed
- 135
- Units lost
- 112
- Buildings razed
- 3
- Largest army
- 150
- First expansion
- 14:53
Age path
AresClassical · Est. start 2:59
AphroditeHeroic · Est. start 12:00
ArtemisMythic · Est. start 20:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production150 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
igis4
Odin · Red- EAPM
- 30.6
- Favorite unit
- Raiding Cavalry 31 fielded
- Total score
- 21,976
- Military score
- 7,180
- Economic score
- 11,934
- Kills score
- 2,952
- Units killed
- 113
- Units lost
- 131
- Buildings razed
- 0
- Largest army
- 131
- First expansion
- 15:34
Age path
HeimdallClassical · Research start 3:46
SkadiHeroic · Research start 12:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production131 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
devairhenrique0104igis4
Score
Combat and army
devairhenrique0104igis4
135
Units killed
113
112
Units lost
131
3
Buildings razed
0
150
Largest army
131
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.