Replay-derived match flow, timings, and composition.

Advanced match analysis

devairhenrique0104 vs igis4

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
29244
Duration
23:22
Patch
19.17020
Played
· 13 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
devairhenrique0104 Hades · Elo 1080 +18
23:22 Match length
Defeated
igis4 Odin · Elo 1085 -18
49.3% win probability Pre-match · igis4 favored · Upset win probability 50.7%
Key momentsIn match order
First pressure
3:47 igis4 Hersir trained
Fastest Classical
3:59* devairhenrique0104 Ares · estimated
Armory timing
10:30 devairhenrique0104 Armory
Fastest Heroic
13:15* devairhenrique0104 Aphrodite · estimated
First extra TC
14:53 devairhenrique0104 Town Center
Fortress timing
16:55 igis4 Hill Fort
Fastest Mythic
22:30* devairhenrique0104 Artemis · estimated

devairhenrique0104

Hades · Blue
Win 1080 +18
EAPM
24.7
Favorite unit
Toxotes
59 fielded
Total score
29,536
Military score
13,572
Economic score
12,746
Kills score
3,218
Units killed
135
Units lost
112
Buildings razed
3
Largest army
150
First expansion
14:53
Age path
AresClassical · Est. start 2:59
AphroditeHeroic · Est. start 12:00
ArtemisMythic · Est. start 20:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production150 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

igis4

Odin · Red
Loss 1085 -18
EAPM
30.6
Favorite unit
Raiding Cavalry
31 fielded
Total score
21,976
Military score
7,180
Economic score
11,934
Kills score
2,952
Units killed
113
Units lost
131
Buildings razed
0
Largest army
131
First expansion
15:34
Age path
HeimdallClassical · Research start 3:46
SkadiHeroic · Research start 12:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production131 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

devairhenrique0104igis4
Score
Total score devairhenrique0104
29,53657%21,97643%
Military score devairhenrique0104
13,57265%7,18035%
Economic score devairhenrique0104
12,74652%11,93448%
Kills score devairhenrique0104
3,21852%2,95248%
Combat and army
devairhenrique0104igis4
135 Units killed 113
112 Units lost 131
3 Buildings razed 0
150 Largest army 131

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

devairhenrique0104

Army · 150

Units

Toxotes59
Hoplite46
Hippeus17
Cyclops6
Petrobolos6
Ajax5
Achilles4
Nemean Lion4
Chiron2
Hypaspist1

Technologies10 researched

Hand Axe10:33
Pickaxe10:33
Medium Cavalry13:14
Copper Shields16:52
Copper Armor16:52
Copper Weapons16:53
Ballistics16:53
Medium Infantry21:48
Medium Archers21:50
Plow22:15
Buildings 11 types
Farm25
House17
Storehouse8
Granary4
Archery Range2
Fortress2
Military Academy2
Town Center2
Armory1
Stable1
Temple1
God powers 3 invoked
Curse1
Pestilence1
Sentinel1

igis4

Army · 131

Units

Raiding Cavalry31
Throwing Axeman27
Huskarl23
Berserk15
Hersir13
Godi8
Einheri6
Hirdman5
Portable Ram3

Technologies10 researched

Hand Axe3:22
Pickaxe4:13
Crenellations10:31
Copper Shields12:27
Medium Infantry13:24
Husbandry14:02
Heavy Infantry18:47
Copper Weapons19:00
Copper Armor19:00
Bronze Shields19:01
Buildings 9 types
House16
Longhouse5
Wall5
Ox Cart Building4
Great Hall3
Armory1
Hill Fort1
Temple1
Town Center1
God powers 1 invoked
Frost1