Replay-derived match flow, timings, and composition.

Advanced match analysis

LordGamaX#2919 vs IhorBoichuk

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
2855
Duration
30:42
Patch
19.17020
Played
· 13 hours ago
Oasis map preview
MapOasis
Winner
LordGamaX#2919 Set · Elo 895 +19
30:42 Match length
Defeated
IhorBoichuk Zeus · Elo 932 -19
44.7% win probability Pre-match · IhorBoichuk favored · Upset win probability 55.3%
Key momentsIn match order
First pressure
4:25 LordGamaX#2919 Barracks
Fastest Classical
4:31* IhorBoichuk Athena · estimated
Armory timing
4:53 LordGamaX#2919 Armory
Market timing
4:59 LordGamaX#2919 Market
First extra TC
7:00 IhorBoichuk Town Center
Fastest Heroic
15:41* LordGamaX#2919 Nephthys · estimated
Fortress timing
17:17 LordGamaX#2919 Migdol Stronghold
Fastest Mythic
29:26* LordGamaX#2919 Thoth · estimated

LordGamaX#2919

Set · Blue
Win 895 +19
EAPM
37.9
Favorite unit
Axeman
34 fielded
Total score
57,875
Military score
18,754
Economic score
31,647
Kills score
7,474
Units killed
227
Units lost
190
Buildings razed
24
Largest army
142
First expansion
11:42
Age path
AnubisClassical · Est. start 3:42
NephthysHeroic · Research start 14:26
ThothMythic · Est. start 27:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling8 wall build events
Large army production142 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

IhorBoichuk

Zeus · Maroon
Loss 932 -19
EAPM
29.5
Favorite unit
Hypaspist
105 fielded
Total score
27,748
Military score
7,695
Economic score
15,149
Kills score
4,904
Units killed
181
Units lost
227
Buildings razed
14
Largest army
217
First expansion
7:00
Age path
AthenaClassical · Research start 3:31
ApolloHeroic · Research start 17:03
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling25 wall build events
Market economy7,400 total resource volume
Large army production217 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

LordGamaX#2919IhorBoichuk
Score
Total score LordGamaX#2919
57,87568%27,74832%
Military score LordGamaX#2919
18,75471%7,69529%
Economic score LordGamaX#2919
31,64768%15,14932%
Kills score LordGamaX#2919
7,47460%4,90440%
Combat and army
LordGamaX#2919IhorBoichuk
227 Units killed 181
190 Units lost 227
24 Buildings razed 14
142 Largest army 217

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,400 total volume

LordGamaX#2919

Bought

No buys

Sold

No sells

Total player market volume0

IhorBoichuk

Bought

Food2,900

Sold

Food400
Wood4,100
Total player market volume7,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LordGamaX#2919

Army · 142

Units

Axeman34
Slinger29
Spearman20
Siege Tower18
Chariot Archer14
Anubite12
Camel Rider6
Catapult5
Scorpion Man3
War Elephant1

Technologies16 researched

Pickaxe1:39
Husbandry7:16
Hand Axe8:39
Copper Armor10:46
Copper Shields10:46
Copper Weapons14:17
Ballistics14:19
Shaft Mine16:49
Medium Slingers17:37
Bronze Shields18:01
Bow Saw18:12
Bronze Weapons19:22
Bronze Armor19:22
Heavy Slingers20:29
Plow20:51
Heavy Chariot Archers27:55
Buildings 18 types
House31
Farm27
Barracks10
Siege Works9
Lumber Camp8
Wall8
Granary7
Mining Camp7
Town Center5
Migdol Stronghold4
Obelisk4
Temple2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 9 invoked
Vision6
Ancestors1
Meteor1
Plague Of Serpents1

IhorBoichuk

Army · 217

Units

Hypaspist105
Hoplite34
Toxotes24
Manticore23
Minotaur11
Heracles6
Jason6
Petrobolos6
Odysseus2

Technologies11 researched

Pickaxe3:57
Hand Axe3:57
Medium Archers12:24
Ballistics14:00
Copper Armor14:20
Plow14:51
Medium Infantry16:54
Copper Weapons16:56
Heavy Infantry19:06
Bronze Weapons19:17
Bronze Armor19:17
Buildings 12 types
Farm30
Wall25
House23
Storehouse8
Military Academy7
Town Center4
Archery Range2
Fortress2
Granary2
Temple2
Armory1
Market1
God powers 5 invoked
Bolt3
Restoration1
Underworld Passage1