Advanced match analysis
LordGamaX#2919 vs IhorBoichuk
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 2855
- Duration
- 30:42
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
LordGamaX#2919
Set · Elo 895 +19
30:42
Match length
Defeated
IhorBoichuk
Zeus · Elo 932 -19
44.7% win probability
Pre-match · IhorBoichuk favored · Upset
win probability 55.3%
Key momentsIn match order
LordGamaX#2919
Set · Blue- EAPM
- 37.9
- Favorite unit
- Axeman 34 fielded
- Total score
- 57,875
- Military score
- 18,754
- Economic score
- 31,647
- Kills score
- 7,474
- Units killed
- 227
- Units lost
- 190
- Buildings razed
- 24
- Largest army
- 142
- First expansion
- 11:42
Age path
AnubisClassical · Est. start 3:42
NephthysHeroic · Research start 14:26
ThothMythic · Est. start 27:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling8 wall build events
Large army production142 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
IhorBoichuk
Zeus · Maroon- EAPM
- 29.5
- Favorite unit
- Hypaspist 105 fielded
- Total score
- 27,748
- Military score
- 7,695
- Economic score
- 15,149
- Kills score
- 4,904
- Units killed
- 181
- Units lost
- 227
- Buildings razed
- 14
- Largest army
- 217
- First expansion
- 7:00
Age path
AthenaClassical · Research start 3:31
ApolloHeroic · Research start 17:03
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling25 wall build events
Market economy7,400 total resource volume
Large army production217 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
LordGamaX#2919IhorBoichuk
Score
Combat and army
LordGamaX#2919IhorBoichuk
227
Units killed
181
190
Units lost
227
24
Buildings razed
14
142
Largest army
217
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,400 total volume›
LordGamaX#2919
Bought
No buys
Sold
No sells
Total player market volume0
IhorBoichuk
Bought
Sold
Total player market volume7,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.