Replay-derived match flow, timings, and composition.

Advanced match analysis

Fake vs lukamilonik

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
30957
Duration
14:11
Patch
19.17020
Played
· 12 hours ago
Marsh map preview
MapMarsh
Winner
Fake Poseidon · Elo 1261 +12
14:11 Match length
Defeated
lukamilonik Poseidon · Elo 1156 -12
64.7% win probability Pre-match · Fake favored win probability 35.3%
Key momentsIn match order
First pressure
3:34 lukamilonik Stable
Fastest Classical
3:58* Fake Hermes · estimated
Armory timing
6:49 Fake Armory
Fastest Heroic
9:34* Fake Aphrodite · estimated
Market timing
10:59 Fake Market
Fortress timing
13:50 Fake Fortress

Fake

Poseidon · Blue
Win 1261 +12
EAPM
54.8
Favorite unit
Hippeus
9 fielded
Total score
16,635
Military score
8,948
Economic score
7,370
Kills score
329
Units killed
16
Units lost
1
Buildings razed
3
Largest army
28
First expansion
—
Age path
HermesClassical · Est. start 2:58
AphroditeHeroic · Est. start 8:19
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

lukamilonik

Poseidon · Red
Loss 1156 -12
EAPM
31.3
Favorite unit
Hippeus
62 fielded
Total score
11,942
Military score
5,516
Economic score
6,383
Kills score
43
Units killed
2
Units lost
16
Buildings razed
0
Largest army
68
First expansion
—
Age path
HermesClassical · Est. start 2:59
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling21 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Fakelukamilonik
Score
Total score Fake
16,63558%11,94242%
Military score Fake
8,94862%5,51638%
Economic score Fake
7,37054%6,38346%
Kills score Fake
32988%
Combat and army
Fakelukamilonik
16 Units killed 2
1 Units lost 16
3 Buildings razed 0
28 Largest army 68

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fake

Army · 28

Units

Hippeus9
Prodromos9
Hoplite5
Centaur4
Atalanta1

Technologies5 researched · 1 pre-queued

Medium Cavalry6:50
Copper Weapons11:01
Copper Armor11:01
Heavy CavalryPre-queued · 12:29
Hand Axe13:15
Pickaxe13:15
Buildings 10 types
House15
Wall8
Stable5
Granary4
Storehouse3
Military Academy2
Armory1
Fortress1
Market1
Temple1
God powers 1 invoked
Lure1

lukamilonik

Army · 68

Units

Hippeus62
Centaur5
Atalanta1

Technologies0 researched · 1 pre-queued

Medium CavalryPre-queued · 7:45
Buildings 7 types
Wall21
House9
Storehouse3
Granary2
Stable2
Armory1
Temple1
God powers 1 invoked
Lure1