Replay-derived match flow, timings, and composition.

Advanced match analysis

Zerrer vs crackin a cold 1 with the bois

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
16281
Duration
15:24
Patch
19.17020
Played
· 12 hours ago
Mirage map preview
MapMirage
Winner
Zerrer Zeus · Elo 1665 +5
15:24 Match length
Defeated
crackin a cold 1 with the bois Hades · Elo 1369 -5
84.6% win probability Pre-match · Zerrer favored win probability 15.4%
Key momentsIn match order
Fastest Classical
4:53* Zerrer Athena · estimated
First pressure
5:00 Zerrer Military Academy
Armory timing
5:31 crackin a cold 1 with the bois Armory
Fastest Heroic
8:48* crackin a cold 1 with the bois Aphrodite · estimated
Fortress timing
9:08 crackin a cold 1 with the bois Fortress
Fastest Mythic
14:34* crackin a cold 1 with the bois Hephaestus · estimated

Zerrer

Zeus · Blue
Win 1665 +5
EAPM
41.7
Favorite unit
Hypaspist
31 fielded
Total score
23,055
Military score
11,295
Economic score
9,778
Kills score
2,028
Units killed
73
Units lost
49
Buildings razed
6
Largest army
88
First expansion
—
Age path
AthenaClassical · Research start 3:53
DionysusHeroic · Research start 8:53
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Large army production88 military units
Highest Score Largest Army Most Kills Most Resources
Loss 1369 -5
EAPM
37.9
Favorite unit
Hypaspist
24 fielded
Total score
18,179
Military score
5,352
Economic score
11,926
Kills score
924
Units killed
49
Units lost
71
Buildings razed
0
Largest army
64
First expansion
—
Age path
AresClassical · Research start 4:16
AphroditeHeroic · Research start 7:33
HephaestusMythic · Est. start 12:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Zerrercrackin a cold 1 with the bois
Score
Total score Zerrer
23,05556%18,17944%
Military score Zerrer
11,29568%5,35232%
Economic score crackin a cold 1 with the bois
9,77845%11,92655%
Kills score Zerrer
2,02869%92431%
Combat and army
Zerrercrackin a cold 1 with the bois
73 Units killed 49
49 Units lost 71
6 Buildings razed 0
88 Largest army 64

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zerrer

Army · 88

Units

Hypaspist31
Peltast24
Hoplite18
Toxotes5
Hydra4
Heracles2
Petrobolos2
Jason1
Odysseus1

Technologies7 researched · 1 pre-queued

Pickaxe3:57
Hand Axe4:29
Medium Infantry9:04
Copper Shields9:05
Copper Armor9:06
Copper Weapons9:06
Heavy InfantryPre-queued · 10:07
Medium Archers12:23
Buildings 9 types
House16
Granary4
Storehouse4
Archery Range3
Military Academy3
Armory1
Dock1
Fortress1
Temple1
God powers 2 invoked
Bronze1
Restoration1

crackin a cold 1 with the bois

Army · 64

Units

Hypaspist24
Peltast15
Toxotes15
Ajax4
Hoplite2
Achilles1
Chiron1
Perseus1
Petrobolos1

Technologies8 researched · 1 pre-queued

Pickaxe4:37
Hand Axe5:16
Husbandry9:48
Medium Infantry10:00
Medium Archers11:05
Ballistics11:10
Shaft MinePre-queued · 11:20
Heavy Archers13:26
Heavy Infantry13:41
Buildings 10 types
House15
Archery Range4
Military Academy4
Storehouse4
Wall3
Armory2
Dock1
Fortress1
Granary1
Temple1
God powers 5 invoked
Sentinel2
Curse1
Pestilence1
Plenty Vault1