Advanced match analysis
Zerrer vs crackin a cold 1 with the bois
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 16281
- Duration
- 15:24
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
Zerrer
Zeus · Elo 1665 +5
15:24
Match length
Defeated
crackin a cold 1 with the bois
Hades · Elo 1369 -5
84.6% win probability
Pre-match · Zerrer favored
win probability 15.4%
Key momentsIn match order
Zerrer
Zeus · Blue- EAPM
- 41.7
- Favorite unit
- Hypaspist 31 fielded
- Total score
- 23,055
- Military score
- 11,295
- Economic score
- 9,778
- Kills score
- 2,028
- Units killed
- 73
- Units lost
- 49
- Buildings razed
- 6
- Largest army
- 88
- First expansion
- —
Age path
AthenaClassical · Research start 3:53
DionysusHeroic · Research start 8:53
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Large army production88 military units
Highest Score
Largest Army
Most Kills
Most Resources
crackin a cold 1 with the bois
Hades · Red- EAPM
- 37.9
- Favorite unit
- Hypaspist 24 fielded
- Total score
- 18,179
- Military score
- 5,352
- Economic score
- 11,926
- Kills score
- 924
- Units killed
- 49
- Units lost
- 71
- Buildings razed
- 0
- Largest army
- 64
- First expansion
- —
Age path
AresClassical · Research start 4:16
AphroditeHeroic · Research start 7:33
HephaestusMythic · Est. start 12:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Zerrercrackin a cold 1 with the bois
Score
Combat and army
Zerrercrackin a cold 1 with the bois
73
Units killed
49
49
Units lost
71
6
Buildings razed
0
88
Largest army
64
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.